2002 Swinburne TAFE Handbook - Swinburne University of ...
2002 Swinburne TAFE Handbook - Swinburne University of ...
2002 Swinburne TAFE Handbook - Swinburne University of ...
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282 I Subject Details<br />
VBE498<br />
Rural Revegetation Methods<br />
40 nominal Hours - Prerequisite: AAA722, AAA724, AM725, VBB336 - Corequisites:<br />
MA727It is recommended that students first study VBB346 and/or VBB340.<br />
Aims & Objectives<br />
Provide participants with practical and theoretical knowledge in the use <strong>of</strong> propagation,<br />
establishment and management <strong>of</strong> native vegetation in revegetation and restoration<br />
projects in rural areas.<br />
VBF051<br />
Computer Skills - Technical<br />
6 nominal Hours - Prerequisite: Nil- Corequisites: VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
To introduce students to practical computer operation skills, including the appropriate<br />
use <strong>of</strong> hardware and operating systems, and the management <strong>of</strong> design s<strong>of</strong>tware. The<br />
course will also cover copyright applicable to interactive multimedia.<br />
VBF052<br />
Computer Concepts - Copyright<br />
4 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF053, VBF054<br />
Aims & Objectives<br />
To provide students with an understanding <strong>of</strong> the concepts related to intellectual<br />
property, and the operating mechanisms <strong>of</strong> copyright.<br />
VBF053<br />
Computer Skills - Video Production<br />
12 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF054<br />
Content<br />
To provide a basis for students to develop video production skills relevantto the area <strong>of</strong><br />
multimedia production.<br />
VBF054<br />
Computer Skills - Sound<br />
Production<br />
10 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053<br />
Content<br />
To provide students with the skills and knowledge necessary to capture and edit speech,<br />
sound effects and music for use in computer animation and multimedia products.<br />
VBF055<br />
16 nominal Hours - Prerequisite: Nil<br />
Aims & Objectives<br />
Cinema Language and FilmTheory<br />
To provide an understanding <strong>of</strong>the language <strong>of</strong>film/video and its role in multimedia<br />
products.<br />
VBF056 Electronic Design 1<br />
64 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
Provide students with the skills and knowledge to use industry relevant hardware and<br />
s<strong>of</strong>tware for 20 graphic production as well as art direction and project management <strong>of</strong><br />
print media. The student will also learn creative manipulation presentation <strong>of</strong> visual<br />
information and develop and apply conceptual skills and techniques to create design<br />
solutions.<br />
VBF057 Design for Interactive Multimedia 1<br />
64 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
To provide students with the knowledge and skills in:<br />
Production, direction and compositing <strong>of</strong> multimedia display.<br />
Media integration techniques and technologies.<br />
Concepts, theories and methodologies <strong>of</strong> interactive media.<br />
Advanced visual design literacy for multimedia.<br />
Identification olthe stages <strong>of</strong> multimedia production.<br />
Authoring techniques - interaction, naVigation, interface scripting.<br />
VBF058<br />
3D Imaging and Animation<br />
48 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
To introduce students to the practical skills and design concepts involved in the<br />
computer based generation <strong>of</strong> 3D images, and the construction <strong>of</strong> 2 and 3D computer<br />
animation.<br />
VBF059 Electronic Imaging 1<br />
48 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
To provide students with skills in the applied use <strong>of</strong> industry-relevant digital imaging<br />
s<strong>of</strong>tware to produce computer generated design and artwork for 20 print media.<br />
Students also lean how to apply conceptual skills and techniques to create design<br />
solutions and creatively manipulate and present visual information, as well as develop a<br />
practical knowledge <strong>of</strong> digital photographic imaging.<br />
VBF060 2D Design 1<br />
32 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054<br />
Aims & Objectives<br />
To skill students in advanced aspects <strong>of</strong> design process and practice using conceptual<br />
and technical skills, which can be integrated with the use <strong>of</strong> relevant conventional and<br />
digital materials, techniques and technology.<br />
VBF061 Electronic Design 2<br />
64 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054,<br />
VBF060<br />
Aims & Objectives<br />
The purpose <strong>of</strong> this module is to:<br />
Enhance skills in operating complex industry relevant hardware and s<strong>of</strong>tware for<br />
2D graphic production.<br />
Enhance ability in art direction and project management in the production <strong>of</strong> print<br />
media projects.<br />
Be able to apply conceptual skills and advanced techniques to create design<br />
solutions and meet client briefs.<br />
VBF062 Design for Interactive Multimedia 2<br />
64 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054,<br />
VBF057<br />
Aims & Objectives<br />
To provide students with advanced knowledge and skill in:<br />
Production, direction and compositing <strong>of</strong> multimedia design.<br />
Media integration techniques.<br />
Data management strategies.<br />
Project management skills.<br />
VBF063 3D Imaging and Animation 2<br />
48 nominal Hours - Prerequisite: Nil- Corequisites: VBF051, VBF052, VBF053, VBF054,<br />
VBF058<br />
Aims & Objectives<br />
To extend and develop students' conceptual and practical skills in the areas <strong>of</strong> 3D<br />
computer imaging, and the design and construction <strong>of</strong>2 and 3D computer animation as<br />
assets for use in multimedia productions.<br />
<strong>Swinburne</strong> <strong>University</strong> <strong>of</strong> Technology I <strong>TAFE</strong> <strong>Handbook</strong> <strong>2002</strong>