2002 Swinburne TAFE Handbook - Swinburne University of ...
2002 Swinburne TAFE Handbook - Swinburne University of ...
2002 Swinburne TAFE Handbook - Swinburne University of ...
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288 I Subject Details<br />
VBH049 Digital Audio Visual 1<br />
40 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
This module introduces students to the basic principles involved in the creation <strong>of</strong><br />
narrative using video as a medium. Students will learn the deconstruction <strong>of</strong><br />
contemporary and classic films, the construction <strong>of</strong> a narrative, storyboarding, the use<br />
<strong>of</strong> video cameras, digitizing video onto a computer, editing using the computer and the<br />
application <strong>of</strong> video in a multimedia context. How to capture audio, edit sound and use it<br />
in the context <strong>of</strong> video for use in a multimedia context will also be covered. Programs<br />
used include Adobe Premiere, Sound Forge XI', Macromedia Director.<br />
VBH050<br />
80 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Minor Multimedia Development<br />
Project<br />
This module is shared by all three multimedia streams and will provide the student with<br />
the experience <strong>of</strong> bringing all their studied modules together. The student can also<br />
develop group or team dynamics to generate a working application. Programs used<br />
include Adobe Illustrator, Adobe Photoshop, Adobe Premiere, Macromedia Director,<br />
Sound Forge.<br />
VBH051 Multimedia Programming 1<br />
80 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
This module will introduce students to the general principles <strong>of</strong> program design, basic<br />
syntax and programming concepts such as sequence, selection, repetition variables and<br />
functions. Students will implementthese concepts in the context <strong>of</strong> multimedia and<br />
incorporate them using multimedia objects. Programs used include Visual Basic.<br />
VBH052 Multimedia Programming 2<br />
60 nominal Hours. Prerequisite: Nil<br />
Aims & Objectives<br />
This module builds upon VBH051 Multimedia Programming 1. Students build multimedia<br />
applications to specific problem specifications.<br />
VBH053<br />
60 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Multimedia Microcomputer<br />
Systems<br />
This module will enable you to use a GUI operating system to install and run<br />
applications, manage files, configure a computer to suit multimedia requirements, and<br />
install peripherals.<br />
VBH054<br />
60 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Multimedia Communications<br />
This module will introduce learners to data communications and computer networks,<br />
particularly in relation to multimedia.<br />
VBH055<br />
20 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Financial Record Keeping and Job<br />
Costing<br />
The purpose <strong>of</strong>this module is to enable a potential small business operator to set up and<br />
use an effective financial recording system, and to cost jobs accurately.<br />
VBH056<br />
10 nominal Hours· Prerequisite: Nil<br />
Issues in Multimedia<br />
Aims & Objectives<br />
This module provides learners with the ability to identify and discuss social and legal<br />
issues that may arise during or post development <strong>of</strong> a multimedia application.<br />
VBH056<br />
20 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Issues in Multimedia<br />
The aim <strong>of</strong> this module is to provide learners with the ability to identify and discuss<br />
social, legal and employment issues in relation to the development and implementation<br />
<strong>of</strong> multimedia applications and the resultant impact on eCommerce.<br />
Content<br />
The multimedia industry.<br />
Government policy in relation to multimedia.<br />
Multimedia law and the associated terminology.<br />
The impact multimedia applications are having on the eCommerce environment.<br />
Employment in the development <strong>of</strong> multimedia in an eCommerce environment.<br />
VBH057<br />
40 nominal Hours. Prerequisite: Nil<br />
Aims & Objectives<br />
Introduction to 3D Modelling and<br />
Animation<br />
This module is to introduce learners to the principles involved in constructing and<br />
animating vector based 3D models using an industry standard 3D modelling and<br />
animation package. This module more specifically involves the creation <strong>of</strong> objects using<br />
splines, using the transform tool, array, move, rotate, edit, precisely locate clones,<br />
aligning and scaling objects. It also involves the construction <strong>of</strong> 3D models especially for<br />
use in video compositing. The program used in this module is 3D Studio Max.<br />
VBH058 Digital Audio Visual 2<br />
40 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
This module builds upon VBH049 Digital Audio 1 and provides students with the<br />
opportunity to combine digital video with objects and environments created in a 3D<br />
modelling and animation package. Programs used include Adobe Premiere, 3D Studio<br />
Max.<br />
VBH060 Multimedia Authoring 2<br />
40 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
This module builds upon VBH047 Multimedia Authoring 1, and provides students with<br />
opportunities to explore and create more complex multimedia products. Programs used<br />
include Adobe Photoshop, Macromedia Flash and Macromedia Director.<br />
VBH061<br />
160 nominal Hours. Prerequisite: Nil<br />
Aims & Objectives<br />
Major Multimedia Project<br />
This project provides students with an opportunity to develop and practise their skills in<br />
the development <strong>of</strong> a complex multimedia application, ideally in an industry setting and<br />
team environment.<br />
VBH063<br />
60 nominal Hours· Prerequisite: Nil<br />
Aims & Objectives<br />
Programming Internet Applications<br />
This module builds on VBH059 Web Publishing and Communications 2, and VBH052<br />
Multimedia Programming 2. Students learn advanced JavaScript, databased<br />
constructed with ASP and howto build e-Commerce web sites and Java applets.<br />
<strong>Swinburne</strong> <strong>University</strong> <strong>of</strong> Technology I <strong>TAFE</strong> <strong>Handbook</strong> <strong>2002</strong>