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Organizational Development for Knowledge Management at Water ...

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Brainstorming<br />

A process <strong>for</strong> enhancing the cre<strong>at</strong>ion and flow of new ideas.<br />

Supports: innov<strong>at</strong>ion, consensus building, problem solving, teambuilding, rel<strong>at</strong>ionship<br />

building<br />

LEVEL OF EFFORT<br />

SIZE OF UTILITY<br />

LOW<br />

SCALABLE<br />

SCOPE OF WORK C 2<br />

C2 = CONTEXT/CONTENT DEPENDENT<br />

Brainstorming is a particip<strong>at</strong>ive process th<strong>at</strong> nurtures cre<strong>at</strong>ive thinking and innov<strong>at</strong>ion by<br />

enhancing the flow of ideas and building consensus and commitment. There are four basic rules<br />

<strong>for</strong> a truly effective brainstorm session:<br />

1. Quantity versus quality. The more ideas, the gre<strong>at</strong>er the likelihood of finding a useful<br />

one.<br />

2. Freewheeling. Open the g<strong>at</strong>e and allow the ideas to flow freely. Build on the ideas of<br />

others, even if they seem wild or outrageous<br />

3. Defer judgment. The surest way to shut down cre<strong>at</strong>ive thinking is to judge each idea as<br />

it occurs. You are not deciding on ideas <strong>at</strong> this point, simply thinking imagin<strong>at</strong>ively.<br />

4. Hitchhike. If there is a lull in the flow, try making more out of wh<strong>at</strong> has already been<br />

said, changing it a little, adding to it; <strong>for</strong> example, if a stakeholder meeting was<br />

suggested, add ideas <strong>for</strong> how to structure the meeting, and Voila, a new idea!<br />

There are many approaches to brainstorming. The one below can be tweaked and<br />

massaged to fit into different situ<strong>at</strong>ions:<br />

1. Frame a session with a general topic or an idea-seeking question such as, "Wh<strong>at</strong> are all<br />

the ways…" Then, write the topic question in front of the group where everyone can see<br />

it.<br />

2. Clearly st<strong>at</strong>e th<strong>at</strong> the purpose is to gener<strong>at</strong>e a storm of ideas and review the<br />

brainstorming rules (above) and any additional ground rules the group wishes to add.<br />

3. Establish a time limit, say 20-30 minutes.<br />

4. Try a round robin approach to encourage particip<strong>at</strong>ion, allowing members to pass or<br />

"green light" participants to speak out in any order th<strong>at</strong> n<strong>at</strong>urally occurs. The round robin<br />

approach means th<strong>at</strong> you go around the room with each participant volunteering one<br />

idea <strong>at</strong> a time, repe<strong>at</strong>ing as long as there are ideas. When an individual has an idea<br />

spurred by another idea and needs to express the idea be<strong>for</strong>e it is <strong>for</strong>gotten, the<br />

individual who next has the floor or the facilit<strong>at</strong>or can ―green light‖ th<strong>at</strong> individual to go<br />

ahead and add their idea. When a number of ―passes‖ are occurring the floor can be<br />

opened up <strong>for</strong> random contributions.<br />

5. Encourage participants to build on others' ideas.<br />

6. Post all ideas.<br />

C-21<br />

©2011 W<strong>at</strong>er Research Found<strong>at</strong>ion. ALL RIGHTS RESERVED.

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