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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Recording Cues<br />

7, 8, 9, 6, 7, 8, 9, 10. In this case you only go through the cue sequence 3 times.<br />

Note:If you link back to a cue with its Loop property set to 0 (the default) the loop will continue<br />

forever.<br />

Now assume that you have a series of cues that you need to call from many places in the<br />

show, but the series needs to run more than once. In this case, you want to set up a<br />

subroutine loop. Set up a subroutine as described above but set the Loop property of the<br />

calling cue to the number of times you need the sequence to repeat. If necessary, you can<br />

have a different number of repetitions each time you call the subroutine.<br />

Note: In general, if you want to create a loop with a series of cues only once, use a linked<br />

loop, but if you want to use the loop multiple times during the show, create a subroutine loop.<br />

Loops can be nested up to 4 levels, which means you can have loops within loops. If you<br />

explicitly load a playback, all loop counts are cleared so that when you run the sequence again<br />

it will run the loops the correct number of times.<br />

cue {LOOP} # [RECORD] Direct 1 and 2 Digit<br />

[RECORD] cue {LOOP} # [*] Command Line<br />

Records the levels from the current display into the specified cue and assigns a<br />

loop count to it. If the cue already exists, an overrecord message gives you the<br />

chance to cancel the recording. To rerecord the cue, press [RECORD] [*] again.<br />

To cancel the recording, press [CLR] or [UNDO].<br />

[CUE] [9] {LOOP} [5] [RECORD] Direct 1 and 2 Digit<br />

[RECORD] [CUE] [9] {LOOP} [5] [*] Command Line<br />

Records levels into cue 9 and sets the cue loop count to 5. For looping<br />

subroutines, put the loop count in the calling cue. For standard loops, put the loop<br />

count in the last cue of the loop.<br />

cue {LOOP} # [*] changes the loop count assigned to the specified cue without<br />

changing recorded levels. If the cue does not exist, this command creates a new<br />

cue with no levels but with the specified loop count. You do not get an overrecord<br />

warning with this command. To delete an existing loop count, omit the loop count.<br />

[CUE] [9] {LOOP} [6] [*] All Modes<br />

Changes the cue 9 loop count to 6.<br />

[CUE] [9] {LOOP} [*] All Modes<br />

Deletes the loop count assigned to cue 9 without changing recorded levels.<br />

file:///C|/LIGHTP/HELP.ENG/page45.htm (15 of 22)11/2/2004 3:02:32 AM

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