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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Glossary of Terms<br />

Profile<br />

Proportional<br />

A means of altering the default linear characteristics of intensity and attribute fade<br />

times. Profiles are also used to alter the default linear relationship between<br />

channel levels and console output levels<br />

Level Wheel mastering which changes channel levels by a proportion of each<br />

level. For example, proportionally mastering up by 20 would set each channel to<br />

1.2 times its previous value so a channel at 10% would go to 12%. See also Shaft<br />

Remainder Dim<br />

(REM DIM)<br />

Causes the channels in the current selection to remain at their current levels while<br />

all other channels are set to zero.<br />

Remapping<br />

The process of changing the fuction of a console key, wheel or rollball or reassigning<br />

the function of a console VDU.<br />

Reporter<br />

See Console Reporter<br />

Scroller<br />

Shaft<br />

Soft Block Cue<br />

Soft Key<br />

Split Delay<br />

Split Fade<br />

Solo<br />

State screen<br />

Step<br />

A device that changes the colour of one or more fixtures. A scroller is normally<br />

controlled by an output from the console which in turn is controlled by a channel<br />

attribute. See also dimmer, output, and attribute.<br />

Level Wheel mastering which changes channel levels by a fixed amount. For<br />

example, shaft mastering up by 20 would add 20 to each channel level so a level<br />

at 10% would go to 30%. See also Proportional<br />

<strong>Lightpalette</strong> cue type which records explicit levels for every channel in the<br />

system, so that any changes made to cues before the cue will track only up to the<br />

cue. Once set to off, channels in a Soft Block Cue will continue to track changes<br />

in previous cues.<br />

One of a row of keys below each LCD whose function is indicated on the the<br />

LCD.<br />

Different delay times before fade up and fade down<br />

A fade time with different up fade and down fade times assigned to it.<br />

A facility for temporarily inhibiting the levels of all channels that are not<br />

currently selected, allowing the selected channels to become the current lighting<br />

state.<br />

The screen that shows state information for the X playbacks, submaster faders,<br />

and effects playbacks. See also Levels screen.<br />

A recorded lighting state used as part of an effect. There can be up to 99 steps in<br />

an effect.<br />

file:///C|/LIGHTP/HELP.ENG/page20.htm (11 of 12)11/2/2004 3:03:40 AM

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