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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Glossary of Terms<br />

Console Reporter<br />

Console Time<br />

An add-on software package designed to monitor the status of all compatible<br />

patched dimmers and dimmer racks and to alert the operator when a fault<br />

condition occurs.<br />

The date and time used by the console for all time-related operations. Set-up in<br />

the Show Setup Screen<br />

Cross Fade (XF)<br />

A cue which fades all channels (including channels that are recorded off) to the<br />

given levels. A Cross Fade cue can only have one part. Abbreviated as XF. This is<br />

the default fade type for <strong>GeniusPro</strong> consoles when Cue Tracking is OFF.<br />

Cue<br />

A recorded lighting state plus fade times which can be played back on an X<br />

playback.Cues can be numbered as an integer number from 1 to 999 (Cue 0 is the<br />

Blackout cue). However, in order to permit cues to be inserted between integer<br />

numbers decimal-numbered cues can also be used (e.g., Cue 2.1). The maximum<br />

number of cues depends on the number of cue parts (see Cue Parts). Also called a<br />

Preset. See also , Cross Fade, and Move Fade<br />

Cue Part<br />

Cue Command<br />

Cue Sheet<br />

Cue Sheet Macros<br />

Cue Tracking<br />

Cue Types<br />

Current Selection<br />

All cues, can have up to 12 parts numbered from 1 to 12. Each cue consists of a<br />

minimum of 1 part (e.g., Cue 1 Part 1, Cue 3.2 part 12, etc). If a part number is<br />

not specified using the {PART} softkey when recording a cue, part 1 is<br />

automatically assumed. When a cue is run, all parts of the cue are run together.<br />

The total number of cue parts is 2000 maximum. (See also Cue Types)<br />

An optional action taken automatically when a cue is run.<br />

A listing of the cues currently recorded.<br />

This is the general term given to macros which can be triggered indirectly, rather<br />

than by direct macro keys or commands. Sources include: Cue sheet, timecode<br />

events, 510i bump inputs and local fader control, MIDI, external submasters,<br />

audio input, remote trigger, and optional macro tablet.<br />

A cue recording mode where a channel level set in a cue is added automatically to<br />

later cues without having to edit each one.<br />

Determines how the console treats unchanging channel levels when running a<br />

cue. See Move Fades, Cross Fade and All Fade (<strong>GeniusPro</strong>) or Tracking Cues,<br />

Hard Block Cues and Softblock Cues (<strong>Lightpalette</strong>)<br />

The channels or outputs which are being controlled by the Channel Control.<br />

These are shown with a red or purple background on the display.<br />

file:///C|/LIGHTP/HELP.ENG/page20.htm (4 of 12)11/2/2004 3:03:40 AM

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