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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Running Cues<br />

(blank) There is no link.<br />

Q#<br />

The number of the cue that will be run after this cue if the loop count is<br />

not exhausted.<br />

Rtrn This is a loop return cue and marks the end<br />

Loop<br />

For cues linked to previous cues, indicates how many time the loop will<br />

pass through this cue. For cues linked to the start of a subroutine,<br />

indicates how many times to run the subroutine. Zero means<br />

continuous looping. Ignored if Link is blank.<br />

Macro # Run the macro. Refer to Product Specification for number of macros<br />

FXGo # Start the effect. Refer to Product Specification for number of effects<br />

FXStop # Stop the effect. Refer to Product Specification for number of effects<br />

Playback<br />

The playback that will run this cue. If the label isn't showing the cue will<br />

be assigned to the next available playback.<br />

Profile<br />

The assigned Up/Down profile. You can assign separate profiles for<br />

the up and down fades.<br />

Att Prof The profile assigned to attributes.<br />

Note: The text label (caption) assigned to the cue is shown at the far right end of the first line of cue<br />

information, without a field label.<br />

Running Timed Cues<br />

On power-up, each playback is positioned on the cue which was the current cue when you shut down<br />

the console. Press [GO] to run the next cue and automatically load the cue after that, once fading is<br />

complete. The [GO] button light flashes while the cue is fading, but not during any delay or wait time.<br />

The light is on if a cue is loaded for playback, otherwise the light is off.<br />

file:///C|/LIGHTP/HELP.ENG/page7.htm (6 of 25)11/2/2004 3:02:36 AM

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