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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Running Cues<br />

Renumbering changes the cue numbers so that they start at 1 and increase in increments of 1; that is<br />

1, 2, 3… cue parts are also renumbered similarly. Decimal point cues are changed to whole number<br />

cues but the order of cues remains the same. You can renumber the whole cue sheet or specify a start<br />

cue for renumbering. Link properties in the cues are updated to reflect the new cue numbers.<br />

{RENUM} renumbers all cues starting at cue 1.<br />

{RENUM} {RENUM} All Modes<br />

Renumbers all cues (two key presses).<br />

[CUE] # {FROM} # {RENUM}{{RENUM} renumbers all cues starting with the cue specified, to new<br />

numbers starting with the From number specified.<br />

[CUE] [5] {FROM} [4] [0] {RENUM} {RENUM} All Modes<br />

Renumbers all cues starting at cue 5. Cue 5 will now be numbered cue 40, and subsequent cues will<br />

be numbered<br />

accordingly.<br />

Note: After renumbering cues, you can still insert cues as necessary using numbers after a decimal<br />

point, e.g., 3.5.<br />

Copying from a Cue<br />

You can record submasters, cues, groups, and effect steps while you are in the Preview display. The<br />

syntax is the same as for recording from the Live display. The highlight must be on the cue number<br />

(the CUE field).<br />

Using recording commands while you are in the Preview display copies the Preview display levels to<br />

the target submaster, cue, group, or effect step. For example, if the current cue is 1, then [SUB] [2]<br />

[RECORD] will copy the levels from cue 1 into submaster 2. This also lets you copy cues.For example,<br />

[CUE] [2] [RECORD] copies the levels from cue 1 into cue 2.<br />

Top of Page<br />

file:///C|/LIGHTP/HELP.ENG/page7.htm (25 of 25)11/2/2004 3:02:36 AM

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