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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Effects<br />

yellow The playback is running.<br />

flashing yellow The playback is paused.<br />

Step Shows the effect step which is currently running.The colour is the same as for the effect number<br />

above.<br />

Type Shows the effect type, which can be CHASE or BUILD. You can change this property while the<br />

effect is running by pressing [FX TYPE] and then selecting the appropriate soft key.<br />

Dir Shows the effect direction, which can be FWD (Forward), REV (Reverse), BNC (Bounce), or RND<br />

(Random). You can change this property while the effect is running by pressing [FX DIR] and then<br />

selecting the appropriate soft key<br />

Fade Time The up and down fade time for starting and stopping the effect. You can change these<br />

properties while the effect is running by pressing [FX TIME], pressing {FADE RATE}, and then<br />

increasing or decreasing the times using the Rate Wheel.(500 Series only)<br />

StepT The step time for the current step.<br />

Stop Shows how the effect is to be stopped. This can be AT 0 (on Fx stop), blank (on Fx load), LAST<br />

(on last step), XXXs (after XXX seconds), or XXXX (after XXXX cycles). You cannot change this<br />

property while the effect is running.<br />

Next Shows the effect to be started when this effect is stopped (if any). This property only takes effect<br />

if you set the Stop After property to TIMER or CYCLES in the Effect display. You cannot change this<br />

property while the effect is running.<br />

Sub Shows the submaster to which the effect is attached (if any). You cannot change this property<br />

while the effect is running.<br />

Text Shows the text label (caption) associated with the effect (if any). You cannot change this property<br />

while the effect is running.<br />

The Effect Supermaster<br />

All effect output levels are mastered by the Effect Supermaster if one is assigned. Moving the Effect<br />

Supermaster to 0 stops any effects from contributing to the output. Moving it to 10 puts the full effect<br />

levels onto the output. The Effect Supermaster is normally one of the last 6 submasters. You can<br />

change it to another fader or eliminate it altogether by changing the Function properties of the<br />

submaster faders involved. If there is no Effect Supermaster, its level is set to 100%.<br />

To learn about the submaster function property refer to Submasters and Channel Faders<br />

Effect Playback Selection<br />

All effect playback commands act on a single playback. The selection can be the current playback, an<br />

effect number, a playback number or a combined effect and playback number, in the following format:<br />

[FX] fx# [PB] pb#<br />

file:///C|/LIGHTP/HELP.ENG/page35.htm (18 of 34)11/2/2004 3:03:13 AM

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