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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Effects<br />

number shows the index of the current effect step, for example the first, second, third steps etc. have<br />

index 1, 2, 3 etc.; the index is independent of the step number.<br />

To move between effects, highlight the FX field and use [NEXT] or [LAST]. To go directly to an effect<br />

step, press [FX] # [*] where # is the effect step. If you don’t specify a step number, step 1 will be<br />

highlighted. If the step does not exist, you will be warned that you are creating a new item. Press [*]<br />

again to create the new step, or [CLR] or [UNDO] to cancel the command.<br />

To change values in effect fields, hold down the [SHIFT] key and move the trackball to change from<br />

non-edit mode (green) to edit mode (yellow), then use the trackball to highlight the field to be edited.<br />

Edit the field using the wheel, or [+] or [-] key to change the field, or enter a value from the keypad, as<br />

apprpriate. Press [*] to return to the non-edit mode (green)<br />

Effect Setting Fields<br />

Fields in the Effect display Effect Settings window show the current values for effect properties, and<br />

the Step Defaults. To change any of the effect properties:<br />

1. Make sure that the highlight is in the upper part of the State display (press {EDIT FX} if it isn’t).<br />

2. Use the Trackball to move the highlight to the field you want to change.<br />

3. Type a new value or use [+] and [-] to increment or decrement the value.<br />

4. The new value is recorded when you move the highlighting out of the field.<br />

5. To move between effects, use the Trackball to move the highlight to the FX field and then use<br />

[NEXT] and [LAST] to move between effects.<br />

FX The number of the effect. Cannot be changed, but if you highlight it you can use [NEXT] and<br />

[LAST] to move between effects.<br />

Text The text label (caption) associated with the effect.<br />

Type The type of effect. Can be one of CHASE or BUILD.<br />

Dir The direction of the effect. Can be one of FWD (forward), REV (reverse), BOUNCE, or RANDOM.<br />

Mode The way in which the effect interacts with other output sources such as the X playbacks and<br />

submasters. Can be one of indHTP (Independent Highest Takes Precedence) or LTP (Latest Takes<br />

Precedence).<br />

Level The way in which the high and low effect settings are interpreted. Can be one of NORMAL,<br />

NEGATIV, NEG|NRM, NRM|NEG, or RANDOM.<br />

file:///C|/LIGHTP/HELP.ENG/page35.htm (29 of 34)11/2/2004 3:03:13 AM

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