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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Cues and X Playbacks (Direct Entry Mode)<br />

[CUE] [1] [TIME] [WAIT] [4]<br />

[RECTIME]<br />

or<br />

[CUE] [1] [TIME] [WAIT] [4] [*]<br />

or<br />

[CUE] [1] [TIME] [WAIT] {OFF/<br />

MAN}<br />

Modify cue wait time<br />

[CUE] [1] [@ATT] [TIME] [4] [*] Modify cue attribute fade time<br />

[CUE] [1] {MOVE FADE} [* ] Modify cue 1 to move fade.<br />

[CUE] [1] {CROSS FADE} [*] Modify cue 1 to cross fade cue.<br />

[CUE] [1] {BLOCK CUE} [*] Modify cue 1 to blocking cue.<br />

[CUE] [1] {ALL FADE} [*]<br />

Modify cue 1 to all fade cue.<br />

[CUE] [1] {LINK} [1] [*] Modify cue 1 as linked to cue 1<br />

[CUE] [1] {LINK} [CUE] [.] [*] Modify cue 1 as return from link<br />

[CUE] [1] {LOOP} [2] [*] Modify cue 1 to loop count of 2<br />

[CUE] [1] [PB] [2] [*]<br />

Modify cue playback assignment<br />

[CUE] [1] [FX] [-] [4] [*]<br />

Modify cue effect link<br />

[CUE] [1] [MACRO] [6] [*]<br />

Modify cue macro link<br />

[CUE] [1] [TEXT] hello [*]<br />

Modify cue text annotation<br />

[CUE] [1] [PROFILE] [6] [/] [7] [*] Modify cue profile use<br />

[CUE] [1] [@ATT] [PROFILE] [5] [*] Modify cue attribute profile<br />

Using the Cue Playbacks (Direct Action Mode)<br />

The following Direct Action syntax examples are normally used with <strong>GeniusPro</strong> and are<br />

common to Direct 1 Digit and Direct 2 Digit command modes<br />

Key Sequence Action<br />

Restart halted or reversed fade, else, run<br />

[GO]<br />

cue loaded into playback preview.<br />

Cue 0 is a read-only cue and contains all<br />

[CUE] [0] [GO]<br />

Intensity Channels at zero level<br />

(AttChans unchanged).<br />

Load cue 1 on X, run using programmed<br />

[CUE] [1] [GO]<br />

times<br />

file:///C|/LIGHTP/HELP.ENG/page61.htm (6 of 10)11/2/2004 3:03:32 AM

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