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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Patches<br />

ports. In addition, using Networker Software, the outputs can be sent via the network. The<br />

network has 2048 virtual outputs. The 1024 console outputs can be assigned to different<br />

ranges of the 2048 virtual outputs. This could, for example, allow two consoles to each control<br />

half of the network system (e.g., one console for moving lights, the other for conventional<br />

lights) without interfering with each other.<br />

Outputs can be specified and/or displayed as output numbers, 0 to 2048 (or in Universe.DMX<br />

format). In Universe.Dmx format, each output has its own number 1 to 4 and each signal from<br />

the connector has its own number from 1 to 512. The two numbers are used together, so that<br />

the 123 rd output from the 2nd DMX connector is addressed as 2.123. The two DMX<br />

connectors are output from the console. The remainder of the DMX connectors must be n the<br />

network.<br />

The patch does not directly configure the mapping of output numbers to the output multiplex<br />

signals. For further information on setting up the console output to patch output mapping refer<br />

to Output Connections Window of the Console Setup Screen.<br />

Channel Numbers<br />

Refer to Product Specification for number of intensity and attribute channels.<br />

You can increase the number of attribute channels beyond the purchased maximum by<br />

deleting intensity channels and assigning them as attribute channels.<br />

Channel attributes are specified by a decimal point as follows using channel 10 as an example:<br />

10 channel 10 intensity<br />

10.1 channel 10 intensity (displayed as 10).<br />

10.2 channel 10 attribute.<br />

The standard software allows one attribute (colour) per channel. The Tracker software lets you<br />

specify multiple attributes per channel (attribute numbers .2 to .99).<br />

The default patch numbers channels from 1 to the number of channels purchased and assigns<br />

them only intensities. To use a new channel number and assign it an intensity you must first<br />

delete a channel with intensity. This will delete the levels of that channel in all cues,<br />

submasters, effects and patches. Patching to the new channel number will then create a new<br />

channel. For further information on deleting channels refer to Deleting Channels.<br />

Note:Deleting a channel is different from unpatching. Deleting removes the channel from all<br />

channel displays and removes all its recorded levels. Unpatching only removes the association<br />

between the channel and the output. Channel levels are preserved so that if it is repatched to<br />

file:///C|/LIGHTP/HELP.ENG/page9.htm (7 of 21)11/2/2004 3:03:09 AM

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