29.08.2014 Views

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Shownet Configuration Software<br />

Universes allow you to give meaningful names to DMX ranges which you go on to assign to node ports<br />

in the Ports window.<br />

The ShowNet slot at which the universe begins is set by the Start value, and the number of DMX<br />

addresses in each universe is set by the Length value.<br />

Shownet Patches Window<br />

Each site can have several patches, each of which consists of the universe to port assignments shown<br />

in the Ports window. The contents of the Ports window belong to the currently selected Patch.<br />

Patches are a way of allowing for alternative mappings of universes to ports, using the same set of<br />

universes and ports in the current site.<br />

Shownet Ports Window<br />

This window contains a list of universe to port assignments for the current site & patch. The window<br />

usually displays all the ports on the current node if a node is selected OR all the ports to which a<br />

universe is patched if a universe is selected. The Show All option on the right mouse click quick menu<br />

can be activated whilst in the Ports windows to display all ports on all nodes.<br />

The Source tick box determines whether the port is an input or output. The Offset value (normally 1)<br />

determines the first DMX address at the port where the universe is output or input from. For example, if<br />

the 200-slot universe SCROLLERS starts at net slot 700 and it is mapped to port SN100_1 with an offset<br />

of 10, the resulting SN node configuration file could contain the lines:<br />

# DMX = Port<br />

Direction(in/<br />

out)<br />

Start End NetSlot<br />

DMX = 1 out 10 209 700<br />

The first 9 addresses making up the physical DMX frame would still be output from the port but would<br />

contain zero levels. An offset of 1 would give instead:<br />

# DMX = Port<br />

Direction(in/<br />

out)<br />

Start End NetSlot<br />

DMX = 1 out 1 200 700<br />

Shownet Command Buttons<br />

file:///C|/LIGHTP/HELP.ENG/page39.htm (5 of 6)11/2/2004 3:02:56 AM

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!