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GeniusPro/Lightpalette Operator's Manual - Strand Lighting

GeniusPro/Lightpalette Operator's Manual - Strand Lighting

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Effects<br />

Alternatively, you can vary the fade rate by pressing [FX TIME], selecting {FADE RATE} and using the<br />

Rate Wheel (or Level Wheel on consoles without a rate wheel) to increase or decrease the fade time.<br />

Effect Mode<br />

The Mode property controls how the effect combines with other effects and with the other playbacks<br />

and faders. This property can only be changed from the Effects display in edit mode using the<br />

trackerball to select the field and the level wheel or [+] or [-] keys to change the option. It is initially set<br />

to indHTP.<br />

indHTP<br />

Independent Highest Takes Precedence mode combines the effect with all other output sources on a<br />

highest takes precedence basis. If you use any other output source to set a channel level higher than<br />

the low effect setting for the channel, but lower than the high effect setting for the channel, the channel<br />

will switch between the other output source level and the high effect setting.<br />

LTP<br />

Latest Takes Precedence mode lets other effects, cues, and the Channel Control steal channels from<br />

the effect. When you select a channel, its current state (high or low) is frozen and the channel is<br />

assigned to the Channel Control. Its level then follows the Channel Control (not the effect) until you<br />

reload and restart the effect.<br />

Effect Level<br />

The Level property determines how the effect channel levels are interpreted. This property can only be<br />

changed from the Effects display, and is initially set to NORMAL.<br />

NORMAL<br />

Channels in active steps are set high and channels in inactive steps are set low.<br />

NEGATIVE<br />

Channels in active steps are set low and channels in inactive steps are set high.<br />

NRM NEG (Normal Negative)<br />

Levels start as Normal and then alternate between Negative and Normal for each successive effect<br />

cycle.<br />

NEG NRM (Negative Normal)<br />

Levels start as Negative and then alternate between Normal and Negative for each successive effect<br />

cycle.<br />

RANDOM<br />

Steps are randomly set to any level between the high and low levels.<br />

These options can be set in edit mode using the trackball select the field and the level wheel or [+] or<br />

[-] keys to select the option, or using the command line as shown in the following examples:<br />

file:///C|/LIGHTP/HELP.ENG/page35.htm (7 of 34)11/2/2004 3:03:13 AM

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