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Statistics for the Behavioral Sciences by Frederick J. Gravetter, Larry B. Wallnau ISBN 10: 1305504917 ISBN 13: 9781305504912

Statistics is one of the most practical and essential courses that you will take, and a primary goal of this popular text is to make the task of learning statistics as simple as possible. Straightforward instruction, built-in learning aids, and real-world examples have made STATISTICS FOR THE BEHAVIORAL SCIENCES, 10th Edition the text selected most often by instructors for their students in the behavioral and social sciences. The authors provide a conceptual context that makes it easier to learn formulas and procedures, explaining why procedures were developed and when they should be used. This text will also instill the basic principles of objectivity and logic that are essential for science and valuable in everyday life, making it a useful reference long after you complete the course.

Statistics is one of the most practical and essential courses that you will take, and a primary goal of this popular text is to make the task of learning statistics as simple as possible. Straightforward instruction, built-in learning aids, and real-world examples have made STATISTICS FOR THE BEHAVIORAL SCIENCES, 10th Edition the text selected most often by instructors for their students in the behavioral and social sciences. The authors provide a conceptual context that makes it easier to learn formulas and procedures, explaining why procedures were developed and when they should be used. This text will also instill the basic principles of objectivity and logic that are essential for science and valuable in everyday life, making it a useful reference long after you complete the course.

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PREVIEW

Does experiencing violence in video games have an effect

on the players’ behavior? One study suggests that the

answer is yes and no. Bartholow and Anderson (2002)

randomly assigned male and female undergraduate students

to play a violent video game or a nonviolent game.

After the game, each participant was asked to take part

in a competitive reaction time game with another student

who was actually part of the research team (a confederate).

Both students were instructed to respond as quickly

as possible to a stimulus tone and, on each trial, the loser

was punished with a blast of white noise delivered through

headphones. Part of the instructions allowed the participant

to set the level of intensity for the punishment noise

and the level selected was used as a measure of aggressive

behavior for that participant, with higher levels indicating

more aggressive behavior. The results of the study showed

that the level of violence in the video game had essentially

no effect on the behavior of the female participants but the

males were significantly more aggressive after playing the

violent game compared to the nonviolent game.

The Bartholow and Anderson study is an example of

research that involves two independent variables in the

same study. The independent variables are:

1. Level of violence in the video game (high or low)

2. Gender (male or female)

The results of the study indicate that the effect of

one variable (violence) depends on another variable

(gender).

You should realize that it is quite common to have

two variables that interact in this way. For example, a

drug may have profound effects on some patients and

have no effect whatsoever on others. Some children

survive abusive environments and live normal, productive

lives, while others show serious difficulties.

To observe how one variable interacts with another, it

is necessary to study both variables simultaneously in

one study. However, the analysis of variance (ANOVA)

procedures introduced in Chapters 12 and 13 are limited

to evaluating mean differences produced by one

independent variable and are not appropriate for

mean differences involving two (or more) independent

variables.

Fortunately, ANOVA is a very flexible hypothesis

testing procedure and can be modified again to

evaluate the mean differences produced in a research

study with two (or more) independent variables. In

this chapter we introduce the two-factor ANOVA,

which tests the significance of each independent variable

acting alone as well as the interaction between

variables.

14.1 An Overview of the Two-Factor, Independent-Measures,

ANOVA: Main Effects and Interactions

LEARNING OBJECTIVES

1. Describe the structure of a factorial research design, especially a two-factor

independent-measures design, using the terms factor and level.

2. Define a main effect and an interaction and identify the patterns of data that produce

main effects and interactions.

3. Identify the three F-ratios for a two-factor ANVOA and explain how they are related

to each other.

In most research situations, the goal is to examine the relationship between two variables.

Typically, the research study attempts to isolate the two variables to eliminate or reduce the

influence of any outside variables that may distort the relationship being studied. A typical

experiment, for example, focuses on one independent variable (which is expected to influence

behavior) and one dependent variable (which is a measure of the behavior). In real

life, however, variables rarely exist in isolation. That is, behavior usually is influenced by a

variety of different variables acting and interacting simultaneously. To examine these more

complex, real-life situations, researchers often design research studies that include more

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