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cinemas shared characteristics with the neighborhood<br />

movies houses; they were architecturally<br />

uninspired and seemed to be designed only to<br />

move large amounts of people through them. Yet,<br />

in one way they resembled the movie palace; they<br />

were situated in high-traffic areas designed to<br />

accommodate middle-class consumers. As malls<br />

grew, so too did their theaters. Multiple-screen<br />

movie theaters offered patrons more cinematic<br />

choices and generated more ticket sales for theater<br />

owners. The blockbuster film born in the mid-<br />

1970s (e.g., The Exorcist and Jaws) found its<br />

home in the mall cinema.<br />

The Multiplex<br />

The multiplex (cineplex) is a cinema with many<br />

screens, often as many as 20. The movie industry<br />

began to suffer in the 1990s as a result of shifting<br />

patterns of middle-class leisure, a multitude of<br />

choices for in-home entertainment, and a lull in<br />

dynamic movie making. So to improve ticket sales,<br />

theater owners looked back to the tactics of picture<br />

palace designers and built theaters designed to<br />

impress consumers. Although most multiplex<br />

designs are not nearly as extravagant as the picture<br />

palace, they do incorporate massive murals, architectural<br />

designs that suggest a sense of the past,<br />

eye-catching lighting, IMAX, entertainment areas<br />

for children, cafés with gourmet foods, and places<br />

for repose. As urban centers were renovated, lessened<br />

of crime, and commercialized in the 1990s,<br />

multiplexes became a standard feature of city life<br />

once again. However, the multiplex is at home in<br />

suburbia as well.<br />

The Boutique<br />

The most recent manifestation of the movie house<br />

is the cinema boutique. It is usually a one- or twoscreen<br />

theater located in a dense urban center. The<br />

boutique is part of a movement of new urban living<br />

in which creative professionals (who can afford<br />

it) live and play near where they work. Often in a<br />

renovated building, the boutique first appeared in<br />

the late 1990s and early 2000s. Its popularity is, in<br />

part, a response to the mass appeal of the cineplex<br />

and the blockbuster film. The boutique suggests a<br />

sense of refinement, exclusion, and high culture by<br />

way of its exhibition of independent and foreign<br />

Cinematic Urbanism<br />

139<br />

films, small environs, stylish design, and gourmet<br />

offerings.<br />

Janna Jones<br />

See also Cinematic Urbanism; City and Film; Shopping<br />

Center<br />

Further Readings<br />

Jones, Janna. 2003. The Southern Movie Palace: Rise,<br />

Fall, and Resurrection. Gainesville: University Press of<br />

Florida.<br />

Nasaw, David. 1993. Going Out: The Rise<br />

and Fall of Public Amusements. New York:<br />

Basic Books.<br />

Rosenzweig, Roy. 1977. Eight Hours for What We Will.<br />

New York: Cambridge University Press.<br />

Valentine, Maggie. 1994. The Show Starts on the<br />

Sidewalk: An Architectural History of the Movie<br />

Theater, Starring S. Charles Lee. New Haven, CT:<br />

Yale University Press.<br />

Wilinsky, Barbara. 2001. Sure Seaters: The Emergence of<br />

Art House Cinema. Minneapolis: University of<br />

Minnesota Press.<br />

Ci n E M a t i C ur b a n i s M<br />

Cinematic urbanism reflects the increasing interdependence<br />

of the processes of image and spatial<br />

production in the general frame of the symbolic<br />

economy. It is an emerging field of study capturing—in<br />

the relation among movement, image, and<br />

the city—one essential aspect of modernity, as<br />

well as epitomizing the present shift toward any<br />

possible postmodernity. There are more ways to<br />

understand this term in the current critical discourse,<br />

which represent, however, different vantage<br />

points from which to observe general processes<br />

affecting the urban world. In the main view, cinematic<br />

urbanism is a way to analyze the urban<br />

environment through the cinematic sphere and to<br />

assess how films contribute to the formation of<br />

the urban identity. It also can be seen as a way to<br />

explore the “imaginary” of emotional geographies,<br />

as if to travel toward an urban world plastered<br />

with images. From another perspective,<br />

cinematic urbanism can be understood as a way to<br />

look at the structural transformation of the urban

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