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142 Cinematic Urbanism<br />

2. The essentially vertical articulation of semantic<br />

surfaces, that is, the representational space<br />

where symbolic productions are displayed,<br />

distributed, and exposed to the public, including<br />

not only shop windows and billboards, signage<br />

and architectural facades, galleries, and cultural<br />

centers but also, and increasingly so, screens of<br />

computers, televisions, and PDAs (personal<br />

digital assistants)<br />

3. A networked dimension, that is, the mediated<br />

space of information communication<br />

technologies; linking together both the former<br />

dimensions, it has the extensivity of the first<br />

combined with the parametric temporality of<br />

the second. In this last perspective, public space<br />

becomes essentially interface. It has no<br />

inherently spatial nature, but instead is strictly<br />

dependent on the material presence and<br />

performativity of wires, cables, antennas, chips,<br />

encoders and decoders, magnetic supports, and<br />

data storage devices.<br />

The urban production process in the global system<br />

is increasingly distributed in delocalized networks,<br />

but it emerges from production to consumption<br />

through the vertical articulation of surfaces that represent<br />

the predominant aspect of the contemporary<br />

global city, determining an urban palimpsest experienced<br />

as a succession of frames. Programmed flows of<br />

images represent the core of the urban experience.<br />

The screen becomes the main morphological element<br />

in a city where to be visible is as important as<br />

what is actually done inside architecture, if not<br />

more. Persistence succeeds existence in the essential<br />

urban ontology.<br />

Such conditions are determining the emergence of<br />

what can be analyzed as a vertical urbanism, urbanism<br />

in which the semantic use of vertical urban surfaces<br />

is overcoming the horizontal logistic use of<br />

spaces in engendering value and rent. Urban design<br />

moves from fields to frames: Land’s logistic use of<br />

horizontal surfaces loses relevance with respect to<br />

the semantic use of vertical surfaces. If, in the past,<br />

the design of the city has been basically drawing<br />

plans from an aerial point of view, distributing functions<br />

through the physical space in a primarily horizontal<br />

articulation, now we face the emergence of a<br />

discipline aimed at organizing the visual perception<br />

of the citizen. Citizenship tends to be understood as<br />

spectatorship flattened into audience, a vision that in<br />

many respects recalls not only Guy Debord’s arguments<br />

in The Society of Spectacle (1967) but also a<br />

phenomenon recognized by David Harvey as an<br />

effect of the flexible accumulation regime.<br />

Spatial transformation processes are increasingly<br />

influenced by the necessity to capture the<br />

potential attention of citizens/spectators, determining<br />

what has also been depicted as an attention<br />

economy, connected more and more with the distribution<br />

of information through digital networks.<br />

It is not a coincidence if, among the most important<br />

players in the urban new economies, we find<br />

today corporations of the entertainment and media<br />

sectors, which deploy an aggressive attitude toward<br />

monopolizing control of urban surfaces and<br />

exploiting their communication potential, and<br />

that often extend their interests to sectors such as<br />

mobility, retail, urban furniture. Their strategies<br />

are easily inscribed in the entrepreneurial transformation<br />

of urban government, significantly contributing<br />

to a neoliberalist urbanism focused on<br />

private–public partnership and remarkably unbalanced<br />

toward speculative attitudes.<br />

Image Production<br />

As a matter of fact, the process of image production<br />

assumes a fundamental role in the urban<br />

economies, redirecting capital toward specific spatial<br />

transformation, redefining the architectural<br />

consistency of the city, or reshaping citizens’<br />

everyday experience through intensive mediation<br />

of personal interchanges. It is a form of production<br />

that implies a massive use of tools and techniques<br />

derived from media and the entertainment<br />

industry, redirected to engender and exploit value<br />

from the urban location. Image production stands<br />

out as the complex production–consumption chain<br />

reshaping the urban experience of citizens as an<br />

essentially visual one; engendering a metropolis<br />

where the space of exposure becomes the structured<br />

embodiment of public space, designed to<br />

optimize the exposition of city users to the spectacle<br />

of goods, being impressed, entertained,<br />

directed by flows of commodified images. The<br />

management of imagery is therefore more or less<br />

evident at the core of the main phenomena affecting<br />

the contemporary urban world and in many terms<br />

inhabiting current disciplinary discourse. Urban

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