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important than ever, but with the widespread<br />

availability of digital cameras, almost everyone<br />

can take pictures and transmit them to their friends<br />

or the world at large through the Internet. The<br />

professional/amateur distinction becomes irrelevant<br />

as more and more of the established outlets of<br />

visual mass communication become web­based<br />

and actively seek submissions from anyone who<br />

wishes to participate in the collective process of<br />

visual documentation.<br />

It is perhaps still too early to say definitively<br />

what constitutes the cityscape of the postmodern<br />

urban order. In the real world, it could be the post­<br />

9/11 skyline of New York without the twin towers<br />

of the World Trade Center, or it could be the featureless<br />

sprawl of the postsuburban technopoles of<br />

Europe and North America, or even the endless<br />

peripheral shantytown slums surrounding global<br />

<strong>cities</strong> throughout Asia, Africa, and Latin America.<br />

But in the virtual world, the postmodern city is<br />

perhaps best expressed visually by the homepage<br />

of MySpace or YouTube, by the mean streets of<br />

computer games like Grand Theft Auto, or even by<br />

the participatory alternate reality of SecondLife.<br />

At some point, the distinction between visual culture<br />

and urban reality fades, and the image of the<br />

city becomes the city itself.<br />

Frederic Stout<br />

See also Architecture; Cinematic Urbanism; City and<br />

Film; Flâneur; Globalization; Metropolis; Urban<br />

Design<br />

Further Readings<br />

Hirsch, Robert. 1999. Seizing the Light: A History of<br />

Photography. New York: McGraw­Hill.<br />

Jeffrey, Ian. 1981. Photography: A Concise History.<br />

London: Thames and Hudson.<br />

Liggett, Helen. 2007. “Urban Aesthetics and the Excess<br />

of Facts.” Pp. 9–24 in Encountering Urban Places:<br />

Visual and Material Performances in the City,<br />

edited by Lars Frers and Lars Meier. London:<br />

Ashgate.<br />

Newhall, Beaumont. 1982. The History of Photography.<br />

New York: Museum of Modern Art/Little, Brown.<br />

Rosenblum, Naomi. 2008. A World History of<br />

Photography. New York: Abbeville Press.<br />

Sandler, Martin W. 2002. Photography: An Illustrated<br />

History. New York: Oxford University Press.<br />

Piazza<br />

Walker, Ian. 2002. City Gorged with Dreams:<br />

Surrealism and Documentary Photography in<br />

Interwar Paris. Manchester, UK: Manchester<br />

University Press.<br />

Woods, Mary. 2009. Beyond the Architect’s Eye:<br />

Photographs and the American Built Environment.<br />

Philadelphia: University of Pennsylvania Press.<br />

Pi a z z a<br />

595<br />

Squares form an integral part of the urban fabric,<br />

and open spaces like the square are deemed paramount<br />

for the liveability of our <strong>cities</strong>. This entry<br />

traces the historical roots of squares in the urban<br />

and subsequently unpacks how they improve the<br />

quality of urban life.<br />

The word piazza refers to the Italian word for<br />

an open square in the city and at the same time<br />

hints at the historical antecedents of modern­day<br />

squares. In most urban settings, squares are public<br />

spaces, that is, they are generally open to the public<br />

although in some cases heavily controlled. The<br />

square in the public imagination and as manifest in<br />

many planning policy documents is intended to be<br />

an all­inclusive open­air living room from which<br />

people accrue economic benefit and improved mental<br />

and physical health; also, the square is often<br />

designed for children and young people and is<br />

thought to reduce the fear of crime.<br />

But squares are about more than living up to the<br />

aspirations of those who write policy guidelines.<br />

First, these living rooms are ordered spaces, made<br />

and maintained by certain people and guided by<br />

specific rhetoric and often direct interests. Second,<br />

these spaces are made and remade through different<br />

usages by different people, making the living<br />

room a contested terrain. Last, the force of this<br />

contestation resides not only in scripted or determined<br />

political projects of those who order space<br />

and the different users of that space but also in the<br />

very materiality of space, so that the square holds<br />

within its very materiality the force of its own<br />

transformation, whichever direction this transformation<br />

may take. The piazza, evoking images of<br />

bustling Mediterranean life that one might enjoy<br />

over a cup of cappuccino, a sunbathed living room,<br />

also entails urban political life, from the very smallest<br />

to the very grandest of confrontations.

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