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kind of analysis, film studies are employed as significant<br />

contributions to the knowledge of the urban<br />

world. Paris, Berlin, and New York are among the<br />

most exemplary cinematic <strong>cities</strong>, <strong>cities</strong> whose role<br />

stands out from being merely frequent backgrounds<br />

of film action, whose identities have been continuously<br />

molded by cinematic narratives. If Paris has<br />

assumed such a role even before the advent of cinema<br />

as a mass medium, Berlin is probably the first<br />

metropolis to become the sole protagonist, as in<br />

Walter Ruttmann’s Symphonie der Großstadt<br />

(1927), a film wherein the modern rhythm of the<br />

city is captured as a harmonic choreography, producing<br />

mixed feelings of fascination, disquiet, and<br />

uncanniness. Similarly inspired by the urban rhythm,<br />

but with a peculiar attention to the gaze of the camera<br />

itself, at its social and political reflex on the<br />

production of place, is the almost contemporary<br />

Dziga Vertov’s The Man with the Movie Camera<br />

(1929), set in Odessa. With a similar gaze on the<br />

urban as a fascinating, unceasing, harmonic process,<br />

with either critical or empathic, dubious or enchanted<br />

participation, films such as Charlie Chaplin’s<br />

Modern Times, Fritz Lang’s Metropolis, or Jacques<br />

Tati’s Playtime are essential to the general understanding<br />

of modernism, urbanization, and their<br />

consequences for the everyday. Ridley Scott’s Blade<br />

Runner or Terry Gilliam’s Brazil, Jean-Luc Godard’s<br />

Alphaville, or John Carpenter’s Escape From New<br />

York represent essential views on possible urban<br />

dystopias and a critique of the urban future.<br />

Screenscapes<br />

If the role that more and more <strong>cities</strong> have in cinema<br />

is unquestionable, not enough has been stressed<br />

about the symmetrical undergoing process: that is,<br />

that moving images are increasingly becoming a<br />

constitutive element of the urban landscape. It is a<br />

colonization operated by the cinematic realm on<br />

the lived space of the everyday but as well, vice<br />

versa, as production and consumption increasingly<br />

merge in the postmodern condition, and everybody<br />

incessantly contributes, consciously or not, to the<br />

proliferation of images. Such a process is fostering a<br />

relationship with the environment, as well as among<br />

individuals, intensively mediated through moving<br />

images and managed by digital devices. Pictures,<br />

projections, movies multiply in public as well as in<br />

private space: a process rendering the difference<br />

Cinematic Urbanism<br />

141<br />

between the public and private realms a biased and<br />

ineffectual one, redefining, in the meantime, the<br />

concept of public space itself.<br />

The cinematic experience is no longer a sacral<br />

moment, separated from the ordinary and daily<br />

life; rather, it is liberated from the constraints of<br />

dedicated space, extracted from the camera obscura<br />

of theatrical venues or from domestic living rooms<br />

dedicated to television rituals; it pops up in the<br />

urban fabric through all possible surfaces. Parallel<br />

to the exponential evolution of information technologies,<br />

fostering communication tools and practices<br />

to permeate all sectors of human activity, the<br />

representational world of images is gaining a hegemonic<br />

role in the everyday realm of citizens. Carried<br />

both inside and on the external frame of public<br />

transports, broadcast through myriad constantly<br />

smaller, more mobile, and connectible personal<br />

devices, in the personal screens of computers,<br />

cell phones, and consoles, set in the programmable<br />

surfaces of new architectures, images pervasively<br />

inhabit the city: Images build up a parallel metaurbanity,<br />

engendering what is alternatively referred<br />

to as augmented reality.<br />

From this standpoint, the cinematic city is eventually<br />

the result of three intertwined processes,<br />

affecting urbanization at a global scale:<br />

1. The progressive fluidization and mobilization of<br />

human behavior in connection to the increased<br />

mobility of goods, people, and money<br />

2. The overwhelming production of images and<br />

data constituting the dominant form of<br />

production in the urban contemporary<br />

landscape<br />

3. The increasing mediation of interpersonal<br />

relationships through technological devices and<br />

institutional protocols<br />

Such processes engender epistemological spaces<br />

that can be alternatively analyzed as space of flows,<br />

space of exposure, or mediated space. Furthermore,<br />

they represent the three constitutive dimensions of<br />

contemporary public space:<br />

1. The inherently horizontal dimension of<br />

mobility, producing an interpretation of public<br />

space specifically as transport infrastructure,<br />

articulated as a system of roads, squares, open<br />

spaces, airports, and railways

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