13.12.2012 Aufrufe

DAGA 2010 - Deutsche Gesellschaft für Akustik eV

DAGA 2010 - Deutsche Gesellschaft für Akustik eV

DAGA 2010 - Deutsche Gesellschaft für Akustik eV

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220 <strong>DAGA</strong> <strong>2010</strong> Programm<br />

Mi. 15:40 Bauwesen H2 Virtuelle <strong>Akustik</strong> I<br />

Room Modelling for Acoustic Simulation and Auralization Tasks:<br />

Resolution of Structural Details<br />

S. Pelzer a und H.-J. Maempel b<br />

a Institut <strong>für</strong> Technische <strong>Akustik</strong>, RWTH Aachen; b TU Berlin, Fachgebiet<br />

Audiokommunikation<br />

The CAD models that are required for room acoustic simulations or auralizations<br />

based on geometrical methods have to fulfill several conditions -<br />

one of them stating the assumption that all faces of walls and objects are<br />

larger than any wavelength of interest. For audible sounds those wavelengths<br />

range from 1.7cm to 17m, exceeding the dimensions of common<br />

objects and room boundaries, so that a broadband simulation using only<br />

one fix model can’t deliver correct results.<br />

A new approach introduces a set of models of the same room but with<br />

graduated level of detail. These different models can account for more<br />

physical correctness especially for very low frequency specular reflections.<br />

Furthermore they allow to speed up the simulation process, which<br />

is important e.g. for real-time applications like virtual environments. The<br />

speed-up is achieved by the reduced number of polygons especially for<br />

low frequencies, where lower absorption usually causes higher reflection<br />

orders.<br />

In order to ascertain, how much simplification of the room geometry<br />

is allowed without being audible, and without negatively affecting the<br />

perceptual evaluation of naturalness respectively, ABX tests as well as<br />

triple-stimulus tests with hidden reference have been performed by expert<br />

listeners. Results of the comparison of highly detailed geometry,<br />

simplified geometries, and frequency-dependent dimensions of structural<br />

details will be presented.<br />

Mi. 16:30 Bauwesen H2 Virtuelle <strong>Akustik</strong> I<br />

Optimization of Input Parameters for the Real-time Simulation of<br />

Room Acoustics - Revisited<br />

D. Schröder a ,B.Starke a und H.-J. Maempel b<br />

a Institut <strong>für</strong> Technische <strong>Akustik</strong>, RWTH Aachen; b TU Berlin, Fachgebiet<br />

Audiokommunikation<br />

Immersive environments mostly aim to simulate opto-acoustical scenes<br />

in a plausible way. For real-time auralization, methods of geometrical<br />

acoustics provide quite accurate results within a reasonable computation<br />

time. The best results are achieved by combining deterministic methods<br />

for the computation of early specular reflections with stochastic approaches<br />

for the computation of the reverberant sound field. The computations<br />

must be performed at interactive rates, thus their costs have to be<br />

minimized. This is typically done by reducing the order of image sources<br />

and/or the number of traced rays, as these parameters strongly influence<br />

both, the computational costs and the perceptual accuracy of the<br />

simulation. Since the degradation caused by the reduction has not to be

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