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Flash Professional CC-Handbuch (PDF) - Adobe

Flash Professional CC-Handbuch (PDF) - Adobe

Flash Professional CC-Handbuch (PDF) - Adobe

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Converting art between vector and bitmap formats (CS5.5 only)Advantages of vectors and bitmap formatsRender an instance as a bitmap on the StageCreate a bitmap from a stage selectionVideos and tutorialsAdvantages of vectors and bitmap formatsNach obenFor definitions of vector and bitmap art, see Vektor- und Bitmapgrafiken.Vector artwork has these advantages:Smaller file sizesScalable with no loss of fidelityBitmap artwork has these advantages:Faster rendering performanceRequires less CPU speedMore appropriate for mobile devices with slower processorsRender an instance as a bitmap on the StageNach obenThe Export as Bitmap option allows you to render instances of movie clip and button symbols as bitmaps on the Stage during authoring. <strong>Flash</strong>also uses these bitmaps when publishing a SWF file. Playback performance is faster than the Cache as Bitmap option because it prevents <strong>Flash</strong>Player from having to do the conversion at runtime. This results in better rendering on lower-performance devices.Once you select the Export as Bitmap option, you can still double-click the instance to edit its symbol. The edits are then reflected in the bitmapson the Stage.You can use the Export as Bitmap option on movie clips containing shapes, text, and 3D objects.1. Select the movie clip or button instance on the Stage.2. In the Display section of the Property inspector, choose Export as Bitmap from the Render menu.3. Choose an option from the Background menu (below the Render menu).TransparentOpaque - allows you to specify a background color for the bitmap.Hinweis: When instances of movie clips are rendered as bitmaps on the Stage, only the first frame of the movie clip is rasterized. <strong>Flash</strong>preserves all the properties of the movie clip instance on its first frame, including any ActionScript in frame 1. Also, Export as Bitmap is disabledfor tweened symbols.Create a bitmap from a stage selectionNach obenYou can create a bitmap and add it to the library by using the Convert to Bitmap command.1. Select one or more objects on the Stage.2. Choose Modify > Convert to Bitmap.<strong>Flash</strong> converts the selection to a bitmap, adds the bitmap to the library, and replaces the selection on the stage with an instance of the bitmap.The bitmap resolution is 24 bit with an alpha channel. The default format is PNG. You can change the format to JPEG in the properties of thebitmap in the Library panel.You cannot edit the bitmap in <strong>Flash</strong> Pro, but you can edit it in Photoshop or another image editor and then reimport it into <strong>Flash</strong> Pro.Videos and tutorialsNach obenVideo: <strong>Flash</strong> <strong>Professional</strong> CS5.5 - Export as bitmap and cache as bitmap (2:06, <strong>Adobe</strong> TV)295

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