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<strong>International</strong> <strong>Teacher</strong> <strong>Education</strong> <strong>Conference</strong> <strong>2014</strong><br />

but also the fact that the museum offers a combination of learning theories. Besides, the museum allows multiple<br />

interpretations and does not promote one absolute truth. Regarding the artworks, these have the particularity of<br />

being redefined and ' change ', although the physical dimensions remain constant, because " consumed " ,each<br />

time, by a different observer - visitor (Fillis 2004: 127). This "freedom" in interpretation and communication<br />

with a painting, is an advantage for a museum educational program.<br />

Then we collect the existing educational material and prepare the new, aiming to create a complex experience<br />

based on the widest possible variety of instruments to interdisciplinary and interactivity. Today, in general, the<br />

use of technology and interactive websites of museums can encourage active participation (such as to put the<br />

visitors in the role of the archaeologist in a virtual excavation on a computer screen) (Economou 2003: 85).<br />

Particularly young people fascinate games, playing roles, observation , participation in workshops ,<br />

competitions , treasure hunts, art activities , audiovisual experiences , virtual tour and computer games , " dip "<br />

in the representation of history. The visitors 'go out' of themselves and become, for a while, part of the story (eg<br />

warriors in the past). Children play in specific rooms of the museum (use sounds and pictures) (Kotler & Kotler<br />

& Kotler 2008: 27).<br />

Gallery has two CD-ROM, one relevant with Greek landscape and the second with a virtual tour of the<br />

National Gallery of Athens. This material was used in the preparation of students before the visit to the museum.<br />

Also was used the Gallery’s book with pictures of the paintings and a range of specialized workbooks (separate<br />

notebook for student-teacher). Generally, educational materials must comply with following principles: to be<br />

friendly to the user, based on original material, not copyrighted in order for educational use (Black 2009: 216).<br />

The duration of the activities should not discourage or tired the participant. For this reason, we give attention<br />

to the number of activities and the number of students in each group (depending on the age and the difficulty of<br />

actions). The number of groups can vary from 5 to 10 children and considered that there should be no more than<br />

six activities for each group. Calculating the indicative time of 15-20 minutes for completion of each activity,<br />

the total planned time of creative activities during the visit should not exceed two hours. For students, the overall<br />

objective is to "enjoy" visit, without resentment or difficulty to cope with the demands of the actions requested<br />

by them. These actions will be appropriately selected and aligned with the interests and the abilities of this<br />

group. We avoid reprimands and encourage students. Pestalozzi says that a teacher must be simply assistant to<br />

his student ( Kalouri 1998 : 48) .<br />

We utilize all the possibilities of the museum as a physical space. People visiting the museum are prompted<br />

not only for the collections but also for the architectural environment in which paintings are exhibited (Kotler &<br />

Kotler & Kotler 2008: 28). Regarding the interior space of the museum, students must have an 'easy' run and<br />

places for rest. Other practical issues that should be solved by the leaders of the museum educational program is<br />

safety of students , easy access, good services at the ticket office, library, museum shop, restaurant, toilets,<br />

parking. When visitors feel comfortable in the environment of the museum, they enjoy better their visit and this<br />

point is an advantage for the whole project (Economou 2003: 87). Behavior of frontline staff (the workers at the<br />

museum who come into first contact with visitors) contributes decisively to the program, affecting, positively or<br />

negatively. To the end, program is evaluated by all stakeholders (museum, teachers, students, and the state) .<br />

SUGGESTED ACTIVITIES AND WORKSHEETS FOR THE BRANCH OF THE NATIONAL<br />

GALLERY OF GREECE, IN CORFU<br />

Division into groups<br />

Student create groups (4-5 people), in the space of the Gallery playing game of blind man's buff. A visit to<br />

the museum is not only a socially important activity, but also an opportunity for social interaction among<br />

visitors, friends or strangers (Galanis 2006: 9) . It is an opportunity for the students themselves to improve their<br />

social status among their peers. Each group can choose a name. This fact will unify them as a group and will<br />

create a greater sense of cooperativeness.<br />

Selection Criteria. Categorization<br />

The criteria by which selected the proposed activities were basically covered all learning goals associated<br />

with the project title (“The painting conversing with poetry and literature in Greek art of the 19th and early 20th<br />

century” ) through thematic variety (paintings with different themes and artistic currents of the time). On the<br />

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