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<strong>International</strong> <strong>Teacher</strong> <strong>Education</strong> <strong>Conference</strong> <strong>2014</strong><br />

educational resource after announcing in 2001 that it was going to put MIT's entire course catalogue online.<br />

Since then, the number of open educational resources has been increasing, e.g., the European Union launched<br />

the Open <strong>Education</strong> Europa portal in 2013 (http://www.openeducationeuropa.eu/), which will provide a gateway<br />

to high-quality OER produced in Europe, in their original language. Also, Massive Open Online Courses<br />

(MOOC) are a recent development, where MOOC promoters such as Coursera (https://www.coursera.org/) and<br />

OpenLearn (http://www.open.edu/openlearn/about-openlearn/try) offer a wide range of educational programmes<br />

from leading universities online for free. Lifelong learning and continuous updating of skills and knowledge in<br />

the form of open educational resources and MOOC can be seen to promote informal learning. A challenge has<br />

been the validation of informally acquired knowledge in a situation where learners need to complement and<br />

supplement their formally acquired qualifications with vocational skill training. In future learning, recognition of<br />

non-formal and informal learning outcomes is needed.<br />

FUTURE TECHNOLOGIES FACILITATING LEARNING<br />

The increase in the number of personal computers and the launch of the Internet have led to huge changes in<br />

distance learning compared to the earlier usage of television, radio or cassette recordings. The decreasing size of<br />

devices such as laptops, tablets and smartphones has moved learning from classrooms and homes to vehicles,<br />

workplaces, cafes and other places where people spend their time. Figure 2 illustrates the technical innovations<br />

utilized to facilitate learning from 1980 to 2030.<br />

Figure 2: Technical innovations from 1980 to 2030<br />

The European Commission has created the Digital Agenda for Europe, which aims to reboot Europe's<br />

economy and help its citizens and businesses to get the most out of digital technologies (European Commission,<br />

2010c). Future technologies will be of great importance in facilitating learning, when learning moves from the<br />

buildings of universities, institutions and schools to workplaces, cyberspaces and other learning spaces. Future<br />

technologies are needed, in addition to informal and non-formal learning, in formal learning. To make sure the<br />

work-based learning and competences acquired in working life are recognized, they need to be visible and<br />

proved. In this process, ICT, in addition to future technologies, have a crucial role.<br />

Globalization is one of the trends in education and future technologies are needed to connect people in<br />

different parts of the world. One such technology is wearable computers, e.g., the usage of wearable devices<br />

such as Google Glass (http://www.google.com/glass/start/). How could wearable devices be utilized in learning?<br />

A student teacher and an instructor who are in different parts of the country or world could be connected via<br />

virtual glasses. The context could be a classroom, where a student teacher is teaching. An instructor could, on his<br />

or her computer screen, see what the teacher is seeing through the virtual glasses. Virtual glasses could also<br />

enable tutoring of students abroad in real time. If the context is a laboratory, a teacher could instruct a student<br />

with the help of virtual glasses while the student is practising their skills (Aarreniemi-Jokipelto, 2013b). Could<br />

computers someday interact directly with the human brain? According to the HIVE (Hyper Interaction Viability<br />

Experiments) project funded by the European Union, we will witness the coming of age of technologies for<br />

fluent brain-computer and computer-mediated brain-to-brain interaction in the next 50 years (Hive, 2012).<br />

In recent years, several novel technologies have been launched, but education has not been swift to adopt<br />

them. These technologies could serve pedagogical requirements by enabling more senses to be used in learning,<br />

and also by supporting different learning styles. Virtual spaces could be connected to traditional classrooms so<br />

that participants can be seen sitting in the same classroom. Currently, this has not been the case, but instead<br />

some of the students sit in the classroom and some watch the lesson on the wall via a data projector. Online<br />

students have thus far not had the same possibilities to collaborate as students who are present in the classroom.<br />

With the help of haptic technology it is possible to feel an object even if you are not in the same location as<br />

the object. This could be used in a learning context when students need to know how an object feels. Currently,<br />

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