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242 fun<br />

fun<br />

Fun refers to the ludic dimension of tourism,<br />

where childlike tourists enjoy contrived `as if '<br />

experiences. Playful activities range from dressing<br />

up as natives to taking a trip to Disney World. Fun<br />

appeals to the child in the adult and is associated<br />

with the postmodern condition �see also postmodernism).<br />

The play paradigm is prominent<br />

in anthropology and can be linked to tourist<br />

motivation.<br />

future<br />

GRAHAM M.S. DANN, UK<br />

The future of the tourism industry from a<br />

medium and long-term point of view will depend<br />

upon the foreseeable evolution of its most<br />

significant magnitudes and upon the characteristics<br />

of the growth model envisaged by tourism for<br />

this time period. Analyses of possible trends<br />

suggest that this industry will maintain significant<br />

growth levels, higher than international economic<br />

rates. Although these will be lower than those in<br />

the past, they will still be above the earlier 4 per<br />

cent average annual growth rate of international<br />

tourism.<br />

As a result of future worldwide economic growth<br />

and the high income elasticity of tourism demand,<br />

which is already on the upswing, there will<br />

be an increased tendency for travel by all<br />

population segments, especially those for whom<br />

this practice has not been economically feasible or<br />

attractive. From a qualitative point of view, the<br />

future of this industry will be characterised by a<br />

move away from the mass tourism model which<br />

started during the 1980s and the 1990s. This<br />

period, which marked the end of the industrial age,<br />

was characterised by the Fordian mass production<br />

model. During this time, the tourist bought a<br />

standardised product which lacked flexibility, had<br />

no distinguishing features, and was developed and<br />

consumed with little regards for the host cultural<br />

and natural heritage �see standardisation).<br />

Future tourism models will be based on the<br />

development of new forms of information<br />

technology and the appearance of a new<br />

consumer. The next tourist generation will be<br />

more experienced, augmented to a new level with<br />

more spontaneity and greater desire to stand apart<br />

and away from the rest. Sociodemographic<br />

changes and shifts in lifestyles will have a decisive<br />

influence on future tourism trends. Environmental<br />

conservation will be a necessity in order to<br />

guarantee success of this industry, especially that<br />

the tourist of tomorrow will have greater desire for<br />

nature and all sorts of opportunities which such<br />

settings can offer. In the meantime, tourism sectors<br />

and their many businesses must get ready and<br />

adapt to the new and emerging product and<br />

market developments, including even adventuresome<br />

space travel, as limited as it might be. More<br />

innovative and flexible models of management<br />

and organisation must be developed, capable of<br />

making full use of different types of information<br />

technology and of offering tourism goods and<br />

services which are much more segmented and<br />

specialised. Such measures will allow tourism to<br />

maintain its lead industry position worldwide and<br />

to even attain a higher socioeconomic and political<br />

magnitude and status worldwide.<br />

Further reading<br />

Edwards, A. and Graham, A. International Tourism<br />

Forecasts to 2010, London: Travel and Tourism<br />

Intelligence.<br />

Poon, A. �1993) Tourism, Technology and Competitive<br />

Strategies, Wallingford: CAB International. �Offers<br />

an analysis of various aspects of a new model<br />

of tourism development.)<br />

EUGENI AGUILO, SPAIN

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