09.12.2012 Views

Untitled

Untitled

Untitled

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

626 wayfinding<br />

wayfinding<br />

The issue of orientation or finding one's way in an<br />

unfamiliar environment is frequently a concern<br />

for the independent traveller. Much of the early<br />

research on wayfinding for tourists has been<br />

conducted in large indoor settings such as museums<br />

and art galleries. If much mental effort is<br />

spent negotiating the labyrinths of the building,<br />

little capacity remains for attending to the exhibits<br />

and the whole experience may be diminished.<br />

Visitors who cannot successfully use the cues, signs,<br />

maps and diagrams of the setting may miss<br />

exhibits they want to see, spend time in parts of the<br />

building where the exhibits are of lesser interest,<br />

and fail to locate essential services such as food and<br />

toilets. The issue of wayfinding extends beyond<br />

buildings to the use of subways and airports, and to<br />

open air settings such as theme parks and touring<br />

by automobile.<br />

Much of the research on wayfinding has been<br />

directed at identifying the value of good maps and<br />

orientation aids �signs, route markers). Specific<br />

experimental studies have begun to identify the<br />

features of maps which make them most informative<br />

in public settings. One broad hypothesis<br />

integrating these specific findings is the notion of<br />

cognitive steps, where this term refers to a mental<br />

transformation of information from the language<br />

of the map to the reality the viewer can be<br />

expected to encounter. The core-integrating<br />

hypothesis is that maps with fewer cognitive steps<br />

are preferred and promote better wayfinding. For<br />

example, any map drawn in two dimensions is a<br />

cognitive step away from the three-dimensional<br />

world the individual has to encounter. In general<br />

three-dimensional maps are likely to be preferred<br />

to two-dimensional abstract maps. Other examples<br />

of cognitive steps, with the more difficult element<br />

being mentioned first, include black and white<br />

maps as opposed to colour, rotated as opposed to<br />

fixed ones oriented in the same direction as the<br />

viewer and an indexed system as opposed to names<br />

on the map. The evidence is consistent with the<br />

view that such cognitive steps take longer to process<br />

and information obtained from these types is<br />

harder to remember.<br />

In addition to maps and signposting devices,<br />

good architectural design of tourism facilities can<br />

promote easy wayfinding. Both within buildings<br />

and in open air environments, clearly visible routes<br />

and prominent landmarks aid visitor orientation.<br />

In novel settings such as unfamiliar cities, there is<br />

some evidence that tourists build up a list of<br />

landmarks first and then connect them with routes<br />

and paths. There may be some gender differences<br />

in wayfinding, with males showing some greater<br />

use of paths and female tourists relying more on<br />

landmarks.<br />

weekend<br />

PHILIP L. PEARCE, AUSTRALIA<br />

The weekend forms one of the basic components of<br />

people's opportunity for leisure time and for short<br />

touristic trips, including visiting friends and<br />

relatives. It generally consists of a one and onehalf<br />

or two-day period at the end of a five-day<br />

working week. In its modern form, it evolved in the<br />

United Kingdom during the 1870s; the earliest use<br />

of the term, according to the Oxford English<br />

Dictionary, was in 1879. The custom of a weekend<br />

break spread to Europe and North America largely<br />

after the First World War. Today, the weekend has<br />

become not simply the end of the week but has<br />

gained its own distinct significance in people's<br />

leisure lives.<br />

It was industrial societies which developed the<br />

clearly defined weekend. Pressure for regulated<br />

work schedules eroded previous customs of free<br />

time, leaving Sunday as the only frequent period<br />

free from labour. But in the United Kingdom from<br />

the mid-nineteenth century, a movement grew to<br />

make Saturday a half-holiday. The Factory Act of<br />

1850 ended work at 2 pm on Saturday. By the<br />

1890s, a one and a half day holiday was the norm.<br />

This distinctive UK habit spread slowly to Europe<br />

and North America from the 1920s and 1930s. In<br />

1935, Italy adopted a one and one-half day<br />

weekend, and Germany did so after 1945. In<br />

France, le weekend of two days grew in the 1950s and<br />

1960s.<br />

However, the weekend has never been universally<br />

adopted. Japan has been slow to accept this<br />

Western custom, and a Friday and Saturday<br />

weekend was not common in Israel until the

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!