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Mehrsprachigkeit in Europa: Plurilinguismo in Europa ... - EURAC

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Quantity OR quality – an <strong>in</strong>evitable dilemma <strong>in</strong> <strong>in</strong>novative CALL systems?<br />

theories which concentrated on the teacher’s activity and for whom the learner had been a<br />

passive object, ready to be fed with <strong>in</strong>formation, pedagogy nowadays turns towards the learner<br />

himself/herself. This paradigmatic shift has also affected developments <strong>in</strong> CALL: while former<br />

implementations had rema<strong>in</strong>ed <strong>in</strong> the behaviouristic “thrill-and-practice” attitude, now there<br />

are some evolv<strong>in</strong>g examples <strong>in</strong> which the system is not a merely content present<strong>in</strong>g teacher<br />

anymore but rather a facilitator of learn<strong>in</strong>g processes (Salaberry 1996). Explanations for this<br />

new perspective can be found <strong>in</strong> various sources, e.g. <strong>in</strong> Jean Piagets (1976) work on children<br />

learn<strong>in</strong>g or <strong>in</strong> recent psychophysiological fi nd<strong>in</strong>gs (Markowitsch 1997).<br />

Beyond participation there is another <strong>in</strong>fl uenc<strong>in</strong>g factor which should not be left out <strong>in</strong> the<br />

construction of learn<strong>in</strong>g environments: emotions. The philosophers Hubert Dreyfus (1995), Sir<br />

Karl Popper (1987) or John Dewey (1964) as well as the psychologists He<strong>in</strong>z Mandl (1983) and<br />

Hans Markowitsch (1997) – they all see emotions as a determ<strong>in</strong><strong>in</strong>g factor <strong>in</strong> learn<strong>in</strong>g processes.<br />

Information which is comb<strong>in</strong>ed with emotions is stored <strong>in</strong> a deeper and more effective way. We<br />

can use emotions to make learn<strong>in</strong>g easier.<br />

Interactive contact with the learn<strong>in</strong>g subject as well as the provision of immediate feedback<br />

makes this required student <strong>in</strong>volvement and participation possible. This is the ma<strong>in</strong> advantage<br />

of e-learn<strong>in</strong>g <strong>in</strong> comparison to classical learn<strong>in</strong>g environments. The po<strong>in</strong>t is to keep this <strong>in</strong><br />

m<strong>in</strong>d and to accompany rather than to guide the user. To make his/her mistakes visible; not to<br />

show him/her the correct solution but to offer different possible paths which might guide the<br />

learner to the correct solution. Similar approaches have already proven to be more effective<br />

for improv<strong>in</strong>g the learners’ grammatical profi ciency (Nagata and Swisher 1995).<br />

3. Exercises and Quizzes – A Review of the Literature<br />

A general review of the literature about how technology is used for language learn<strong>in</strong>g has<br />

been given <strong>in</strong> (Gamper and Knapp 2002b, Knapp 2004). The authors summarized what k<strong>in</strong>d<br />

of exercises can be found <strong>in</strong> language learn<strong>in</strong>g systems and to what extend they fulfi ll our<br />

didactic demands. They analyzed more than 60 advanced projects <strong>in</strong> detail com<strong>in</strong>g up with<br />

sometimes unsatisfy<strong>in</strong>g results. Artifi cial Intelligence (AI) has been seen as a big chance for<br />

language learn<strong>in</strong>g environments and although there are several approaches to <strong>in</strong>tegrate AI <strong>in</strong><br />

learn<strong>in</strong>g systems we still are await<strong>in</strong>g its impact. Many <strong>in</strong>terest<strong>in</strong>g systems did not get out of<br />

their prototypical stage, often for reasons of lack<strong>in</strong>g money. The crucial problems however<br />

have to be searched on another level. One ma<strong>in</strong> problem is seen <strong>in</strong> the concentration on merely<br />

morphologic or syntactic analysis leav<strong>in</strong>g out semantic or pragmatic problems. An example for<br />

CALL on morphologic level is Spengels, developed by the University of Nijmengen, Netherlands<br />

(Bos and van de Plassche 1994). Spengels tra<strong>in</strong>s verb forms by us<strong>in</strong>g gap-fi ll<strong>in</strong>g sentences. On a<br />

syntactic level the Web Passive Voice Tutor can be found, developed at the University of Piraeus<br />

<strong>in</strong> Greece, tra<strong>in</strong><strong>in</strong>g passive forms of the English language (Virvou, M. and Tsiriga, V. 2001).<br />

Another critical po<strong>in</strong>t <strong>in</strong> CALL is found <strong>in</strong> the question whether oral capabilities can be learned<br />

from written tra<strong>in</strong><strong>in</strong>g. There do exist different good solutions work<strong>in</strong>g with multimedia, putt<strong>in</strong>g<br />

together written and spoken text, some of them even <strong>in</strong>clude analysis of spoken language<br />

produced by the learner. Such applications are Roberto’s Restaurant by the Interactive Drama<br />

Inc. (http://www.idrama.com/Roberto.htm, 22.08.06) or LISTEN, developed at the Carnegie<br />

Mellon University (Mostow and Aist 1999), to name only some examples. From a technical po<strong>in</strong>t<br />

Multil<strong>in</strong>gualism.<strong>in</strong>db 131 4-12-2006 12:26:23<br />

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