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tekom-Jahrestagung 2012 - ActiveDoc

tekom-Jahrestagung 2012 - ActiveDoc

tekom-Jahrestagung 2012 - ActiveDoc

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Mobile Dokumentation / Mobile Documentation<br />

−−<br />

Display to show captured and overlaid (augmented) content, such as a<br />

smartphone, tablet, goggles, or head-mounted display.<br />

−−<br />

Component(s) to interact with AR application – touch screen or microphone<br />

−−<br />

The augmented content (3D data, 2D data, text, audio)<br />

−−<br />

Application to feed content to AR client application<br />

How can Augmented Reality be used for technical documentation?<br />

The above mentioned AMAR project at Columbia University had implemented<br />

a prototype to allow a service technician to execute a repair<br />

guided by augmented information. The technician sees the real world<br />

and additional content through his goggles. This additional content<br />

helps him to find the right position, to use the correct tools and execute<br />

the necessary steps in the right order without being distracted by<br />

consuming and interpreting “classical” technical documentation. Many<br />

variations with other display devices have been built but they all follow<br />

more or less the same basic concept.<br />

Advantages of Augmented Reality<br />

Using Augmented Reality eliminates the need to transfer written content<br />

to the location where it needs to be applied. In a classical environment<br />

a technician or owner typically flips through pages (paper or Web)<br />

to identify the relevant information. This information then needs to be<br />

transferred to the place where the task (repair, operation, etc.) has to be<br />

executed. This requires the technician to interpret the written content<br />

and align existing graphics with the physical object.<br />

In an Augmented Reality world this transformation (and search) step is<br />

not necessary because the information is already displayed at the place<br />

where it is needed. It is information at the point and place of need. It<br />

can even adjust to the current context: a technician can start by himself<br />

and request support from an Augmented Reality application when he<br />

cannot continue based on his own knowledge.<br />

What does this mean for a technical author?<br />

The most important part of an Augmented Reality solution, beside the<br />

software component, is the content used for augmentation. This content<br />

is what a technical author has to produce in the future. He needs to<br />

work in a 3D view of the main object and place the content for augmentation.<br />

The textual part will to a fair degree be replaced by 3D objects<br />

showing activities, tools, parts, etc. New authoring tools for those tasks<br />

are needed and require a different skillset – graphic oriented thinking,<br />

focused on “real” task execution instead of abstract description, aiming<br />

to minimize/eliminate the non-graphical information. It is not enough<br />

to use a new tool; it requires us to change the mental approach of how<br />

to “interact” with the consumers of technical documentation: in an Augmented<br />

Reality world you don’t explain, you SHOW.<br />

What has changed since the original question has been asked?<br />

During the last three years the technology to enable augmented reality<br />

has changed dramatically. All modern smartphones have the required<br />

sensors and display capability already built in. Tablets offer the same<br />

set of functionality and provide a larger area for interaction. Voice<br />

<strong>tekom</strong>-<strong>Jahrestagung</strong> <strong>2012</strong><br />

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