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tekom-Jahrestagung 2012 - ActiveDoc

tekom-Jahrestagung 2012 - ActiveDoc

tekom-Jahrestagung 2012 - ActiveDoc

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User Assistance<br />

reach, something I denote, the secondary goals. A number of secondary<br />

goals, for example install, configure and use, must be reached to solve a<br />

primary goal.<br />

Now, when users see or interact with the user interface of a particular<br />

product, the product schema is invoked and “filled in” as the user constructs<br />

a mental model about the current product. The mental model<br />

tells the user a lot of things, for example what specific primary goals the<br />

current product can solve and what specific tasks must be done to solve<br />

specific secondary goals. Users try to employ a strategy from the mental<br />

model on how to interact with the product to reach both the primary<br />

and secondary goals.<br />

Users are active and goal oriented when trying to solve a need<br />

Users are focused on doing real tasks to reach real goals. The product<br />

interaction starts out from wanting to reach a secondary goal.<br />

How confident the user is about the mental model probably affects the<br />

behavior since users are “energy calculative” and try to find the path of<br />

least effort. If a user is uncertain about the mental model and how to<br />

do a task, the user would probably not start to try the product since the<br />

consequence could be a waste of a lot of energy before the goal is finally<br />

reached. Then it is better to first get a confirmation on the strategy,<br />

by finding additional knowledge about how to do. If the user is certain<br />

about the mental model and strategy, then the most energy saving behavior<br />

is to start to follow it since putting effort on doing something else,<br />

like reading about a task, is a waste of energy.<br />

When do users experience a problem and what do they do?<br />

Users end up in a problem situation for a number of reasons. A user<br />

can perceive the mental model to be clear or vague and the user can be<br />

certain or uncertain about the mental model. But the perceived model<br />

can also be more or less in accordance with the product design. A user<br />

can for example be certain and perceive to have a correct mental model,<br />

were it is incorrect. When such a user is trying to do a task the outcome<br />

is probably a failure because the user is not following any of the possible<br />

paths required to use the product successfully. The user gives up<br />

when all possible problem solving solutions are tried and decides to find<br />

external help.<br />

The user senses a gap in knowledge which leads to an information<br />

need. Users start to search for information to bridge the gap. The user is<br />

located in a search situation. Users formulate a third goal strategy which<br />

is to find information to resolve the problematic situation. Users form a<br />

“mental question” that is related to the secondary goal and in turn the<br />

primary goal. Users display an information seeking behavior.<br />

How does a user find help? Who can answer?<br />

There are in practice two parties that can answer user questions: other<br />

users and the community of individuals that represents the manufacturer.<br />

Users often turn to other users, like colleagues, friends etc. Another<br />

user is anyone who is perceived to have the answer. Social media has a<br />

huge impact since now the whole world of users is reachable.<br />

530<br />

<strong>tekom</strong>-<strong>Jahrestagung</strong> <strong>2012</strong>

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