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U. Glaeser

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FIGURE 41.16 Stack technology.<br />

Link<br />

/USB<br />

Controller<br />

FIGURE 41.17 PSX2 system block diagram.<br />

Clock Frequency 150 MHz<br />

Number of pixel engines 16 parallel processors<br />

Hybrid DRAM capacity 4 MB@150 MHz<br />

Total memory bandwidth 48 GB/s<br />

Maximum number of display colors 2560 bits<br />

Z buffer 32 bits (RGBA: 8-bit each)<br />

Process<br />

Technology 0.25 µm<br />

Total number of transistors 43 M Tr’sPackage<br />

384-pin BGA image output formats NTSC/PAL, D-TV, VESA (upto 1280 × 1024 dots)<br />

© 2002 by CRC Press LLC<br />

I/O processor<br />

Motor<br />

Memory<br />

Two-wavelength<br />

laser coupler<br />

SLK3201PE<br />

PD IC<br />

CXA250BH2<br />

Main memory<br />

(Direct RDRAM)<br />

Emotion Engine<br />

(128-bit CPU)<br />

RF amp.<br />

CXA2605R<br />

(SCPH-10000)<br />

PlayStation 2<br />

Graphics<br />

Synthesizer<br />

CXD2934GB<br />

CD/DVD<br />

front-end<br />

CXD1869Q<br />

Disc controller<br />

CXP 102064R<br />

Digital<br />

video encoder<br />

Analog video<br />

encoder<br />

CXA3525R<br />

Sound<br />

processor<br />

CXD2942R<br />

Memory<br />

Display<br />

output<br />

Sound<br />

output

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