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U. Glaeser

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FIGURE 42.39 Boxplots of time to enter a 42-word message using three different text input methods on a PIA<br />

device: an on-screen QWERTY keyboard, a word-based handwriting recognizer and a character-based handwriting<br />

recognizer. Median writing throughput were 15.9, 13.6, and 11.4 words-per-minute respectively.<br />

FIGURE 42.40 Write-anywhere text input method for<br />

mobile devices. Example of an Address Book application<br />

with the Company field appearing with focus. Hand<br />

written input is not restricted to a delimited area of the<br />

screen but rather can occur anywhere. The company<br />

name “Data Warehouse” has been written.<br />

Furthermore, the authors believe that the time gap between these two input methods will be reduced in<br />

the case of European languages that have accents, since they require additional key presses in the case of<br />

the soft keyboard.<br />

As one can expect, the modeless and time advantage of a word-based input method over a character-based<br />

one comes at the expense of additional computational resources. Currently, the word-based recognition<br />

engine requires a 10×<br />

increment in MIPS and memory resources compared to the character-based engine.<br />

One should also say that, as evidenced by the range of the timing data shown in the above plots, there<br />

isn’t a single input method that works best for every user. It is thus important to offer users a variety of<br />

input methods to experiment with and choose from.<br />

Write-Anywhere Interfaces<br />

In the same way that writing words, as opposed to writing one letter at a time, constitutes an improvement<br />

in terms of “naturalness” of the user experience, we must explore recognition systems capable of handling<br />

continuous handwriting such as phrases. For the kind of mobile devices we’ve been considering, with<br />

very limited screen real estate, this idea leads to the notion of a “write-anywhere” interface where the<br />

user is allowed to write anywhere on the screen, i.e., on top of any application and system element on<br />

the screen (see Fig. 42.40).<br />

© 2002 by CRC Press LLC

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