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28th International Congress of Psychology August 8 ... - U-netSURF

28th International Congress of Psychology August 8 ... - U-netSURF

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5096.1 Night vision systems in cars: Principles and recommendations, Wenchen Li 1 , Bo<br />

Schenkman 2 , Kjell Brunnstromc 3 , 1 Department <strong>of</strong> <strong>Psychology</strong>, University <strong>of</strong> Calgary, Canada,<br />

2 3<br />

Karolinska Institutet, Stockholm University, Sweden, Department <strong>of</strong> Optical Engineering, Acreo<br />

AB, Sweden<br />

Driving a car at night and the effects <strong>of</strong> using a vision enhancement system, especially those based<br />

on infrared image information are reviewed. Principles and a short technical background are given<br />

for night vision systems in cars, primarily when using an infrared camera. The following issues<br />

are discussed: Human vision at night, infrared image information and human factors <strong>of</strong> night<br />

vision systems. These are eye movements, reaction time, and lateral position, workload <strong>of</strong> the<br />

driver. Recommendations, based on visual ergonomics, for where to put the image are given, for<br />

which suitable image distances, locations and sizes are discussed.<br />

5096.2 Sensory anticipations in the control <strong>of</strong> voluntary behavior, Joachim H<strong>of</strong>fmann,<br />

University <strong>of</strong> Wuerzburg, Germany<br />

Anticipations <strong>of</strong> sensory consequences <strong>of</strong> actions have been shown to be effective in perception<br />

(re-afference principle) as well as in the control <strong>of</strong> actions (ideo-motor principle). The talk<br />

presents recent evidence for the impact sensory anticipations have on the selection, the initiation,<br />

and the execution <strong>of</strong> voluntary acts. The mechanisms which may mediate these influences are<br />

discussed and an elaborated version <strong>of</strong> the ideo-motor principle is presented.<br />

5096.3 Effect <strong>of</strong> structuring the workspace on cognitive and sensorimotor distance estimation:<br />

No dissociation between perception and action, Yann Coello, Orianne Iwanow, University <strong>of</strong><br />

Lille, France<br />

Independent processing for perception and action is supported by visual illusions studies showing<br />

that illusory configuration influence verbal but not reaching performance. This study aims at<br />

quantifying the influence <strong>of</strong> a textured background on the cognitive-sensorimotor processing <strong>of</strong><br />

egocentric distance. Subjective area comprising reachable objects (cognitive task) decreased<br />

whereas the amplitude <strong>of</strong> pointing movement (sensorimotor task) increased with the textured<br />

background. The opposite effect, confirmed by the percentage <strong>of</strong> background influence, which<br />

highly correlated in the cognitive and sensorimotor tasks suggested that targets were perceived<br />

closer in darkness. Visual processing for perception and action cannot be dissociated from context<br />

influence.<br />

5096.4 Cue-weighting in the processing <strong>of</strong> egocentric distance, Jennifer Campos, Bonnie<br />

Chiong, George Chan, Hong-Jin Sun, McMaster University, Canada<br />

During navigation, humans recruit many different sources <strong>of</strong> information to monitor distance,<br />

including: static visual cues, dynamic visual cues (optic flow), and nonvisual cues<br />

(proprioceptive/efferent and vestibular). In a series <strong>of</strong> studies conducted in a large-scale, outdoor<br />

environment, subjects were presented with a distance via various cue combinations and were<br />

required to match this distance using the same or different cue combinations. Probe trials were<br />

also used to assess performance after learning two distances that were supposedly identical, but in<br />

fact differed in magnitude. The results were fitted to a linear model involving a weighted average<br />

<strong>of</strong> various cues.<br />

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