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28th International Congress of Psychology August 8 ... - U-netSURF

28th International Congress of Psychology August 8 ... - U-netSURF

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egardless <strong>of</strong> the viewing distance and it is not affected by low-pass filtering. These results<br />

indicate that gaze perception is determined by shifts <strong>of</strong> pupil relative to the width <strong>of</strong> eyes rather<br />

than absolute angular.<br />

4059.5 Local features not distance measurements are critical for face specific perception, K.<br />

Nakayama, Harvard University, Cambridge, MA, USA<br />

We measure threshold recognition <strong>of</strong> faces in band-limited spectral noise and under conditions <strong>of</strong><br />

linear and non-linear image distortion. At odds with the emerging consensus that distance<br />

measurements between elements (nose. mouth, eyes) are important for face recognition, we show<br />

that (1) local features on the human face on the order <strong>of</strong> approximately 0.5 cm are most critical for<br />

recognition at conversational/social distances (2) large affine distortions do not alter face<br />

recognition thresholds. We conclude that local image features, independent <strong>of</strong> exact metrical<br />

relations in the face are critical for face-specific perception.<br />

4060 INVITED SYMPOSIUM<br />

Interdependent decision making<br />

Convener and Chair: T. Gärling, Sweden<br />

Co-convener: A. Biel, Sweden<br />

4060.1 Cooperation in the give- or take-some (GOTS) game, M. Gustafsson 1 , D. Budescu 2 ,<br />

1 2<br />

Göteborg University, Göteborg, Sweden; University <strong>of</strong> Illinois, Urbana Champaign, IL, USA<br />

Exogenously determined environmental uncertainty reduces cooperation in both Give-Some and<br />

Take-some games. The question is what happens when human behavior is the source <strong>of</strong><br />

environmental uncertainty. To investigate this, we propose the Give- Or Take-Some (GOTS) game,<br />

in which people can either contribute to or request from the same common resource. In the GOTS<br />

game, environmental uncertainty originates from lack <strong>of</strong> knowledge <strong>of</strong> how much has been<br />

contributed to and requested from the common resource. Our results indicate that environmental<br />

uncertainty stemming from lack <strong>of</strong> information about others; behavior does not reduce cooperation<br />

in the GOTS game.<br />

4060.2 Explaining altruistic cooperation: Utility transformation or heuristics? T. Yamagishi,<br />

Hokkaido University, Sapporo, Japan<br />

Facing the consistent finding from hundreds <strong>of</strong> experiments that a sizable proportion <strong>of</strong><br />

participants cooperate in one-shot PD and similar games, behavioral and experimental<br />

psychologists as well as sociologists, especially social value orientation researchers, propose that<br />

people transform objective game structures into subjective ones with a utility transformation<br />

mechanism. Once utility is transformed, then people make rational decisions. I propose an<br />

alternative heuristic decision-making approach according to which the transformation occurs only<br />

when people find themselves in social exchange relations. The transformation does not occur<br />

when people find themselves outside exchange relations. Evidence from a series <strong>of</strong> experiments is<br />

presented.<br />

915

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