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28th International Congress of Psychology August 8 ... - U-netSURF

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from the "Ambient Agoras" project being part <strong>of</strong> the EU-funded "Disappearing Computer"<br />

initiative. The objective <strong>of</strong> Ambient Agoras is to address the <strong>of</strong>fice environment as an integrated<br />

organisation located in an architectural environment and having particular information needs both<br />

at the collective level <strong>of</strong> the organisation, and at the personal level <strong>of</strong> the worker. The project<br />

promotes an approach to designing individual as well as team interaction in physical environments<br />

using augmented physical artefacts to support collaboration, informal communication, and social<br />

awareness.<br />

4020.2 Interaction with multimedia in ubiquitous computing environments, J. Borchers, Media<br />

Computing Group, Aachen, Germany<br />

The Disappearing Computer envisions technology to fade into the background and to become<br />

invisible to individual users and collaborating people. This scenario becomes particularly<br />

challenging when the digital information people work with is time-based multimedia data. The<br />

Media Computing Group at the University <strong>of</strong> Aachen has created a Media Space that serves as a<br />

test bed to explore options for future working, learning, and entertainment environments. It is an<br />

augmented room with multiple interactive displays <strong>of</strong> various sizes and form factors, spatial audio<br />

installations supporting fluid interaction with time-based media. Components are reconfigurable to<br />

adapt the space to different requirements.<br />

4020.3 A distributed cognition perspective on the next generation <strong>of</strong> human-computer<br />

interaction, J. Hollan, University <strong>of</strong> California, San Diego, CA, USA<br />

The miniaturization and commoditization <strong>of</strong> computing components is enabling a world in which<br />

computing is ubiquitous. The most recent trend is the unbundling <strong>of</strong> the monolithic "computer"<br />

into fragmentary appliance-like components. Ensuring that design <strong>of</strong> the next generation <strong>of</strong><br />

human-computer interaction appropriately respects and effectively augments human needs and<br />

abilities is an intellectual challenge <strong>of</strong> the highest order. As my part in this symposium, I will<br />

employ example research projects from our lab to argue for a distributed cognition as a theoretical<br />

framework, for cognitive ethnography as a key methodology, and for tools to support multi-scale<br />

interaction and negotiated access.<br />

4020.4 Non-intrusive external communications in co-located collaborative work settings, C.G.<br />

Jansson, Stockholm University, Stockholm, Sweden<br />

In the Disappearing Computer project FEEL, we studied the effect <strong>of</strong> intrusions from parallel<br />

individual and IT-based communication events on a co-located collaborative work setting. The<br />

approach is to diminish the cognitive load <strong>of</strong> the shifts <strong>of</strong> attention needed to handle the<br />

communication events. The project developed components supporting-scheduling <strong>of</strong><br />

communication events and routing <strong>of</strong> communications to particular media combinations. The<br />

prototype in the project was tested in a scenario, where pr<strong>of</strong>essional users experienced in<br />

collaborative work, solve a problem in a co-located setting with strict time-constraints and a great<br />

need for relevant external communications.<br />

4020.5 Experimental reality and the Design <strong>of</strong> IT-Augmented environments, S. Lahlou, EDF<br />

R&D, Paris, France<br />

Designing environments where disappearing computing creates new affordances goes along with<br />

846

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