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28th International Congress of Psychology August 8 ... - U-netSURF

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Knowledge Media Research Center (KMRC), Tübingen, Germany<br />

In this paper, a conceptual view on the relationship between learning environments and learning<br />

outcomes in technology-supported instruction is presented that incorporates evidence from our<br />

own experimental research and is based on a cognitive-load framework. This model underlines the<br />

importance <strong>of</strong> learner activities in self-controlled computer-based learning and shows that the<br />

level <strong>of</strong> analysis used by many constructivist theorists might be too coarse-grained and superficial.<br />

Highlighted by examples from our own research, it is argued that research has to pay close<br />

attention to the cognitive processes involved in particular learner activities in order to be able to<br />

explain and predict learning outcomes.<br />

1014.3 Experts under illusion <strong>of</strong> evidence: Pitfalls <strong>of</strong> establishing mutual understanding in<br />

online medical advice <strong>of</strong> laypersons, R. Bromme, R. Jucks, Münster University, Münster,<br />

Germany<br />

Our project investigates the communication between experts and laypersons in net-based<br />

asynchronous hotline scenarios. In such hotlines, experts (medical doctors) have only little<br />

information about the knowledge background <strong>of</strong> the layperson(s) available. Based on the<br />

communication theory by Herbert H. Clark we ask for the heuristics used by the experts to adapt<br />

contributions to the assumed understanding <strong>of</strong> laypersons. While these heuristics work very well<br />

in everyday interactions they are misleading in computer mediated asynchronous settings. With<br />

regard to the 'linguistic co presence heuristic', we will report about the relationship between<br />

layperson's and expert's choice <strong>of</strong> terminology.<br />

1014.4 Supporting social creativity in design communities, G. Fischer, University <strong>of</strong> Colorado,<br />

Boulder, CO, USA<br />

Complex design problems require more knowledge than any one single person can possess, and<br />

the knowledge relevant to a problem is <strong>of</strong>ten distributed and controversial. This asymmetry <strong>of</strong><br />

knowledge provides the foundation for social creativity. Social creativity can be supported by new<br />

media that allow owners <strong>of</strong> problems to contribute to the framing and solving <strong>of</strong> complex<br />

problems. We have designed, developed, and evaluated innovative new media and technologies<br />

based on a meta-design perspective. Meta-design is focused on creating socio-technical<br />

environments in which stakeholders can act as designers and active contributors in personally<br />

meaningful activities.<br />

1014.5 From log files to meaningful feedback: Providing information on interaction and<br />

performance for net-based groups, P. Reimann 1 , D.J. Zumbach 2 , 1 University <strong>of</strong> Sydney, Sydney,<br />

Australia; 2 University <strong>of</strong> Heidelberg, Heidelberg, Germany<br />

We examine how different kinds <strong>of</strong> feedback-mechanisms can be used to scaffold problem solving<br />

and interaction in computer-mediated learning groups. We tracked individual contribution<br />

behaviour as well as learners’ motivation during collaborative problem-solving. This data has been<br />

used to automatically generate visual aids, providing feedback about group members’ participation<br />

as well as motivational clues. A second form <strong>of</strong> feedback was provided by aggregating learners’<br />

problem solving steps, thus revealing groups’ problem-solving strategies as well as their progress<br />

during different problem solving stages. Results suggest positive influences <strong>of</strong> feedback<br />

mechanisms on both problem-solving and motivational parameters.<br />

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