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II ULUSLARARASI ÇOCUK VE GENÇLİK EDEBİYATI SEMPOZYUMU

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- Never let chance lead to the solution of a problem in your story<br />

- Never ...<br />

xOn the first day of Experience Room, the writers are asked to erase all the techniques, formulas<br />

and dos or don’ts, they have so far leant about fiction writing, from their mind. Then, with a<br />

clean mind, they should assume that they are going to offer a new definition to the fiction world<br />

with their own story.<br />

3. The Construction of the Fictional World, Building up the Setting<br />

"The buildings surprised me. They were different shapes and sizes. All were pyramidal. There<br />

was something in the pyramids, similar to a window, in the form of a triangle, to be seen. But I<br />

did not understand why they were placed there. The carriages were travelling along the roads,<br />

full of ups and downs. They were all pyramidal, but they were placed on the side, not on the<br />

base ...<br />

The entire city was engulfed in a pale green light. I felt as if someone hit my back with punches,<br />

but there was no one there. It was the lead earth of the city of the tripods which drew us toward<br />

itself like a magnet ... "<br />

(The City of Gold and Lead from the Tripods Trilogy - John Christopher)<br />

The creation of a fictional world of the author’s own type; this is the most important creation<br />

which should occur in Experience Room. Without creating a fictional world, no story will be<br />

built. During at least two sessions, the students, like a little god, think about the world of their<br />

story and then built it up. What is the architecture of the setting of their story like? The houses?<br />

The streets? The public spaces, the interior spaces? The objects? What are the creatures of<br />

their setting like? Are they human beings or other creatures? What is their body like? How is the<br />

motion in the city? What is the geometry of the space? How is the time? Is it real or expanding<br />

or contracting? The past? The future ... how do the characters speak? How do they think? The<br />

means? The technology, people's life? Communication? ... The trainees think about all the<br />

peculiarities: physical, metaphysical, psychological, emotional, inner, outer, historical and the<br />

social setting of their story.<br />

In the novel Away and Long, (one of the novels of the fourth course of Experience Room, now<br />

under print) the story begins with the narration of an elf called Away and Long:<br />

"Night was falling when I arrived at an ordinary courtyard. I was tired and I wanted to sleep on<br />

the top branches of the vine. In fact, I was that type of genie who wished to watch the sky at<br />

bedtime. At night I used to lie on the top branch of walnut tree or vine, put my hand under my<br />

head and, looking at the stars and listening to my favorite song, sleep ... "<br />

In the fictional world of this story, the relationship between the boy and the genie and their physical<br />

and metaphysical atmosphere in today’s Tehran is depicted so well and realistically that<br />

not even for a moment you think of the oddness of this story.<br />

24 novels were created and published during three workshops of Experience Room. I dare to<br />

say that 24 fictional worlds were created: none were the same as the other one. None resembled<br />

the fictional world that had already been written. This is exactly the main point of our fight with<br />

the replication of stories: the fictional world.<br />

The study of the peculiarities of the fictional world of five novels created in Experience Room<br />

reveals the significance of our struggle with replication and stereotype in our workshop.<br />

The End of the Game:<br />

The main character of the story is a programmer, who, through coding , enters the virtual<br />

world. There he meets his parents who had also entered the virtual world by his own mistake.<br />

<strong>II</strong>. Uluslararası Çocuk ve Gençlik Edebiyatı Sempozyumu 725

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