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GRAPHIC LIFE NARRATIVES: LYNDA BARRY, MARISA ACOCELLO<br />

MARCHETTO AND ALISON BECHDEL<br />

S. Bilge MUTLUAY ÇETİNTAŞ *<br />

Introduction 1<br />

Autographics, to use the term Gillian Whitlock has coined specifically for graphic life narratives, 2<br />

have certainly proven their effective narrating capabilities starting with Art Spiegelman’s Maus.<br />

Although Maus sets the standard for comics as a medium for graphic life narratives, other notable<br />

examples, such as Lynda Barry’s One Hundred Demons (2002), Marisa Acocella Marchetto’s<br />

CancerVixen (2006) and Alison Bechdel’s Fun Home (2006) are added to the increasing number of<br />

autographics, drawn and written by American women graphic artists. These American women artists<br />

choose to narrate in a medium that is relatively new. After all, even the trendsetter of the genre, Art<br />

Spiegelman’s Maus, was published in the early 1980s. Thus, American women artists who both<br />

illustrate and write their life stories are few in number, compared to the male writers/drawers. Apart<br />

from the mentioned names there are a limited number of these creative artists among which Phoebe<br />

Glockner, Aline Kominsky Crumb, Miriam Katin, Joyce Farmer, Lila Quintero Weaver or Lucy Knisley<br />

could be mentioned. A worldwide search might yield others such as Marjene Satrapi, the Iranian<br />

artist whose well‐known work, Persepolis, was also made into a movie. These American women<br />

artists embrace marginal subject matters that may not always be easy to narrate or draw such as<br />

childhood sexual abuse, promiscuity, coming out of the closet, using drugs, illness and dying or<br />

matters of larger historical events such as the effects of the Holocaust or the Civil Rights Movement.<br />

Sidonie Smith and Julia Watson observe that graphic memoir is distinguishable from other forms<br />

of self‐representation since, first, it is a hybrid form of “mixing verbal and visual… occila[ting]<br />

between different planes of representation.” Second, “the overlapping layers of self presentation”<br />

moves between the drawing narrator and the narrating voice, further complicating the visual and the<br />

voiced avatar. Third, graphics “advances and retards time” through frames and gutters. And finally,<br />

the medium proves to be effective in narrating the experience through the economy of drawings. 3<br />

Scott McCloud while theorizing cartooning uses the term “amplification through simplification,”<br />

explicating in the following manner:<br />

When we abstract an image through cartooning, we’re not so much eliminating<br />

details as we are focusing on specific details. By stripping down an image to its essential<br />

“meaning” an artist can amplify, that meaning in a way that realistic art can’t. 4<br />

Thus, simple and iconic renderings can add another dimension to the necessary and ethical act of<br />

writing about the life experience. Combining words and images give depth to the narrative<br />

representation in more ways than possible with only one type of medium.<br />

The narrating self and drawings of these artists are as versatile as their subject matters. I will be<br />

concentrating on three autographics, Lynda Barry’s One Hundred Demons, Marisa Acocella<br />

Marchetto’s CancerVixen and Alison Bechdel’s Fun Home to exemplify these narratives. These selfreflexive<br />

graphic novels have different types of drawing techniques, paneling and the use of speech<br />

balloons. Lynda Barry and Alison Bechdel use childhood avatars to tell their stories. Both Barry and<br />

Bechel’s avatars grow up as story progresses but the adult narrators’ voices are always present on<br />

top of the frames, narrating and commenting over incidents. In Barry’s case the explanations on top<br />

the frames often take more space than the speech balloons, partially covering the drawn figures and<br />

*<br />

Hacettepe University, Department of American Culture and Literature

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