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Server Alarms - Avaya Support

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<strong>Server</strong> <strong>Alarms</strong><br />

Note: If<br />

Note:<br />

a user is logged into a server by an analog modem that is also the server’s only<br />

alarm-reporting interface, enter almsuppress on the Linux command line to<br />

suppress alarm reporting. Otherwise, the other server logs an occurrence of<br />

SME Event ID #1 (see Table 28: SME <strong>Alarms</strong>).<br />

Clearing <strong>Server</strong> <strong>Alarms</strong><br />

Unlike a Communication Manager alarm, which cannot be cleared unless it is also resolved, a<br />

server alarm:<br />

● Can be manually cleared from its log, with the almclear Linux command<br />

● Should not be considered resolved until it is actually repaired<br />

Displaying <strong>Server</strong> <strong>Alarms</strong><br />

In the following sections, each server alarm is described and its resolution procedure is<br />

provided. Like traditional Communication Manager maintenance objects, the 3-column table for<br />

each server MO shows an alarm’s:<br />

1. Event ID<br />

2. Severity<br />

3. Definition, probable cause, and troubleshooting procedure<br />

To help isolate a server problem, the 3rd column of these tables begins with quoted text for each<br />

event (unlike traditional Communication Manager MOs). The text consists of the verbose (-v)<br />

output of the almdisplay -v Linux command. For example, “interchange hand off failed” is<br />

the quoted text for Arbiter’s Event ID #3.<br />

If the almdisplay command returns a failure message, such as:<br />

almdisplay: 4: Unable to connect to MultiVantage<br />

enter the man almdisplay Linux command for command-related information.<br />

Linux <strong>Server</strong> <strong>Alarms</strong><br />

<strong>Server</strong>-related alarms and their troubleshooting procedures are described in the following<br />

sections:<br />

● ARB (Arbiter)<br />

38 Maintenance <strong>Alarms</strong> for <strong>Avaya</strong> Communication Manager, Media Gateways and <strong>Server</strong>s

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